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WaitingForNewRidleView( | |
viewModel: viewModel.waitingForNewRidleViewModel | |
) | |
.halfTransparentBg() |
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class WaitingForNewRidleViewModel: ObservableObject { | |
@Published var availableAfter: String = "" | |
private let unavailableUntil: String | |
private var timer: Timer? | |
init(unavailableUntil: String) { | |
self.unavailableUntil = unavailableUntil | |
self.calculateAvailableAfterTime() | |
} |
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struct WaitingForNewRidleView: View { | |
@StateObject var viewModel: WaitingForNewRidleViewModel | |
var body: some View { | |
VStack(spacing: 8) { | |
Text("Новое слово будет\nдоступно через: ") | |
.multilineTextAlignment(.center) | |
.font(Font.title3) | |
.padding(.top, 12) |
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switch viewModel.gameState { | |
case .win: | |
WinMsgView(onNewGame: { | |
viewModel.onNextRiddle() | |
}) | |
.halfTransparentBg() | |
case .lose: | |
LoseMsgView(word: viewModel.riddle.answer, onNewGame: { | |
viewModel.onNextRiddle() | |
}) |
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struct HalfTransparentBg: ViewModifier { | |
func body(content: Content) -> some View { | |
ZStack { | |
Color(white: 0, opacity: 0.5).ignoresSafeArea() | |
content | |
} | |
} | |
} | |
extension View { |
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struct WinMsgView: View { | |
var onNewGame: () -> Void | |
var body: some View { | |
VStack(spacing: 8) { | |
Text("Ура, слово отгадано!") | |
.font(Font.title3) | |
.padding(.top, 12) | |
.padding(.horizontal, 16) |
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struct LoseMsgView: View { | |
let word: String | |
let onNewGame: () -> Void | |
var body: some View { | |
VStack(spacing: 8) { | |
Text(word) | |
.font(Font.title) | |
.padding(.top, 12) | |
Text("Упс, вы исчерпали все попытки!") |
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private func shimmers(width: CGFloat) -> some View { | |
VStack { | |
BoardShimmerView() | |
.padding(.horizontal, 26) | |
Spacer(minLength: 0) | |
KeyboardShimmerView(keys: viewModel.keys, | |
width: width - 8) | |
.padding(.horizontal, 4) | |
}.padding(.vertical, 16) | |
} |
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struct KeyboardShimmerView: View { | |
let keys: Keys | |
let width: CGFloat | |
var body: some View { | |
let width = shimmerSize(width: width, keys: keys) | |
VStack(spacing: 4) { | |
ForEach(keys.rows.indices, id: \.self) { rowIndex in | |
HStack(spacing: 4) { |
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struct BoardShimmerView: View { | |
var body: some View { | |
VStack(spacing: 6) { | |
ForEach((0...5), id: \.self) { index in | |
HStack(spacing: 6) { | |
ForEach((0..<5), id: \.self) { index in | |
ShimmerView() | |
.aspectRatio(1, contentMode: .fit) | |
.cornerRadius(4) | |
} |
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