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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local CollectionService = game:GetService("CollectionService")
local ClassService = require(ServerStorage.Services.Gameplay.ClassService)
local Constants = require(ReplicatedStorage.Gameplay.Constants)
local NPCSenses = {}
function NPCSenses.GetEnvironmentFeatureVector(npc, abilityDebounces)