Created
January 29, 2014 08:20
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<html> | |
<head> | |
<title>My first Three.js app</title> | |
<style>canvas { width: 100%; height: 100% }</style> | |
</head> | |
<body> | |
<script src="three.min.js"></script> | |
<script> | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
var geometry = new THREE.CubeGeometry(1,1,1); | |
var material = new THREE.MeshBasicMaterial({color: 0x00ff00}); | |
var cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
camera.position.z = 5; | |
var render = function () { | |
requestAnimationFrame(render); | |
cube.rotation.x += 0.1; | |
cube.rotation.y += 0.1; | |
renderer.render(scene, camera); | |
}; | |
render(); | |
</script> | |
</body> | |
</html> |
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