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@jglick
jglick / .gitconfig
Created October 20, 2017 19:56
git first-child
[alias]
# http://stackoverflow.com/a/30010601/12916
first-child = "!f() { git log --reverse --ancestry-path --pretty=%H $1..${2:-HEAD} | head -1; }; f"
@t0chas
t0chas / CustomEditorBase.cs
Last active September 2, 2024 06:54
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@alexpchin
alexpchin / socket-cheatsheet.js
Created December 15, 2015 16:58
A quick cheatsheet for socket.io
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
@branneman
branneman / better-nodejs-require-paths.md
Last active October 18, 2024 20:29
Better local require() paths for Node.js

Better local require() paths for Node.js

Problem

When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:

const Article = require('../../../../app/models/article');

Those suck for maintenance and they're ugly.

Possible solutions

@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = [email protected]:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this: