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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /Verse.org/Random } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
target_range := class(creative_device): | |
@editable var ScoreBillboard : billboard_device = billboard_device{} |
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
game_manager := class(creative_device): | |
@editable var Enemies : []creative_prop = array{} | |
@editable var Granter : item_granter_device = item_granter_device{} | |
@editable var PropManipulator : prop_manipulator_device = prop_manipulator_device{} | |
@editable var EndDevice : end_game_device = end_game_device{} |
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
using { /Verse.org/Simulation/Tags } | |
# Tag system so we can find all objects we want to rotate | |
rotate_on := class(tag) {} |
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