This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
gameplayer := class: | |
Player : player | |
GamePlayerDevices : gameplayer_devices |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
gameplayer := class: | |
Player : player | |
GamePlayerDevices : gameplayer_devices |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. | |
# A Verse-authored creative device that can be placed in a level |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
pawn := class(): | |
var TotalHP<private> : int = 100 | |
var CurrentHP<private> : int = 100 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
GetClosestPlayerToProp(AllPlayers: []fort_character, Prop : creative_prop): ?fort_character = | |
var ClosestPlayer : ?fort_character = false | |
var ClosestDistance: float = 1000000000.0 # initialize with a large number | |
for (Player : AllPlayers): |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /Verse.org/Random } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/UI } | |
using { /Fortnite.com/UI } | |
using { /UnrealEngine.com/Temporary/SpatialMath} | |
using { /Verse.org/Colors } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
shrinkies := class<concrete>(): | |
@editable PropManip : prop_manipulator_device = prop_manipulator_device{} | |
@editable Prop : creative_prop = creative_prop{} | |
var ShrinkMode<private> : logic = false |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Fortnite.com/Game } | |
using { /Fortnite.com/Characters } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
rpg_player := class<concrete>(): | |
@editable var VFXSpawner : vfx_spawner_device = vfx_spawner_device{} | |
@editable var DamageDevice : damage_volume_device = damage_volume_device{} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /Verse.org/Random } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. | |
# A Verse-authored creative device that can be placed in a level | |
lesson_07 := class(creative_device): |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using { /Fortnite.com/Devices } | |
using {/Fortnite.com/Characters} | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. | |
# A Verse-authored creative device that can be placed in a level | |
scary_game := class(creative_device): |
NewerOlder