This gist gives the basics of adding an editable entity, it doesn't make full use of the all avialibe plugins as they seem broken for the author! But its a perfect copy of the basegames setup and should work with those plugins if/when they work in the future.
- Select the prefabs you want to make placeable
- go to
Plugins -> In-game Editor -> Create/Update Selected Editable Prefabs
This plugin will create a new base folder EditablePrefabs and mirror the file structure to a new prefabs
Labeld with a E_ prefix.
- Add a
SCR_EditableEntityComponent - Under flags check
PLACEABLE - Under Visualisation set the UI Info class to
SCR_EditableEntityInfo - Fill in Name, Description and such as you desire
- Authored Label allows you to set catogories to your entity, Fill In as desired.
- DO NOT TOUCH Auto Label
- Save the prefab!
Create a config file of class SCR_PlacebleEntitiesRegistery under Configs/Editor/PlacebleEntities/Objects and Set:
- Addon to your projects ID (Name of the main folder e.g ArmaReforger for basegame entities)
- Source to the Folder holding your prefabs that you want to make placeble
- Add your
E_editable prefabs to thePrefabsArray.
Now almost done, we need to add this config file to the GM Editor.
Now edit your new overwrite:
- Go to the
SCR_PlacingEditorComponent - Drag your config file onto the
RegistriesArray Entry
The number next to registries will have incremented by one e.g. 40 -> 41
Go to world editor and load the GM_Eden world to test your prefabs!
for any questions/Issues @Walthzer (me) in the ARMA Discord under #enfusion_configuration.
Or send a DM but I'd rather we keep everything public!



If you are on github, you can ofcourse also ask questions here! :)