Created
June 26, 2016 22:46
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Unity Transform extension method to make setting position less painful
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using UnityEngine; | |
public static class TransformEXT | |
{ | |
public static void SetPosition(this Transform transform, float x = float.NaN, float y = float.NaN, float z = float.NaN) | |
{ | |
var pos = transform.position; | |
if (!float.IsNaN(x)) | |
pos.x = x; | |
if (!float.IsNaN(y)) | |
pos.y = y; | |
if (!float.IsNaN(z)) | |
pos.z = z; | |
transform.position = pos; | |
} | |
} | |
Usage Example: | |
If GameObject.transform.position is 0, 0, 0: | |
GameObject.transform.SetPosition(5, 10, 4); // pos is now 5, 10, 4 | |
GameObject.transform.SetPosition(5); // pos is now 5, 0, 0 | |
GameObject.transform.SetPosition(x: 5); // pos now 5, 0, 0 | |
GameObject.transform.SetPosition(y: 10); // 0, 10, 0 | |
GameObject.transform.SetPosition(y: 10, z: 4) // pos now 0, 10, 4 |
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