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Restoring T-Pose for Bandai-Namco-Research-Motiondataset
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import sys | |
import os | |
import glm | |
import bvhio | |
from pathlib import Path | |
# requires two packages: | |
# pip install PyGLM | |
# pip install bvhio | |
# pip install spatial-transform | |
# usage | |
# - destination and source directiory has to exist | |
# - does not parese directories recusivley | |
# - VERY slow, because the libary is written purely in pythn and recursivly | |
# - example for cmd: python .\converter.py .\sourceDir\ .\destinationDir | |
# this script will correct the rest pose of the .bvh files from the bandai namco set | |
# https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset | |
def modifyFile(source: str, destination: str): | |
print(f'Loading {os.path.basename(source)}') | |
root = bvhio.readAsHierarchy(source) | |
layout = root.layout() | |
# set up T-pose | |
print('| Set T-pose') | |
root.loadRestPose() | |
layout[ 0][0].setEuler(( 0, 0, 0)) # joint_Root | |
layout[ 1][0].setEuler(( 0, 0, 0)) # Hips | |
layout[ 1][0].Position = (0, 94, 0) # Hips | |
layout[ 2][0].setEuler(( 0, 0, 0)) # Spine | |
layout[ 3][0].setEuler(( 0, +90, 0)).roll(-90) # Chest | |
layout[ 4][0].setEuler(( 0, 0, 0)) # Neck | |
layout[ 5][0].setEuler(( 0, 0, 0)) # Head | |
layout[ 6][0].setEuler(( 0, 0, -90)) # Shoulder_L | |
layout[ 7][0].setEuler(( 0, 0, 0)) # UpperArm_L | |
layout[ 8][0].setEuler(( 0, 0, 0)) # LowerArm_L | |
layout[ 9][0].setEuler(( 0, 0, 0)) # Hand_L | |
layout[10][0].setEuler(( 0, 0, +90)) # Shoulder_R | |
layout[11][0].setEuler(( 0, 0, 0)) # UpperArm_R | |
layout[12][0].setEuler(( 0, 0, 0)) # LowerArm_R | |
layout[13][0].setEuler(( 0, 0, 0)) # Hand_R | |
layout[14][0].setEuler(( 0, 0, 180)) # UpperLeg_L | |
layout[15][0].setEuler(( 0, 0, 0)) # LowerLeg_L | |
layout[16][0].setEuler(( 0, 0, 0)) # Foot_L | |
layout[17][0].setEuler(( 0, 0, 0)) # Toes_L | |
layout[18][0].setEuler(( 0, 0, 180)) # UpperLeg_R | |
layout[19][0].setEuler(( 0, 0, 0)) # LowerLeg_R | |
layout[20][0].setEuler(( 0, 0, 0)) # Foot_R | |
layout[21][0].setEuler(( 0, 0, 0)) # Toes_R | |
root.writeRestPose(recursive=True, keep=['position', 'rotation', 'scale']) | |
# key frame corrections, turns joints so than Z- axis always points forward | |
# DELETE THIS LOOP IF THE BONE ROLL DOES NOT MATTER TO YOU. | |
print('| Correct bone roll') | |
for frame in range(*root.getKeyframeRange()): | |
root.loadPose(frame, recursive=True) | |
layout[ 2][0].roll(-90) # Spine | |
layout[ 3][0].roll(-90) # Chest | |
layout[ 4][0].roll(-90) # Neck | |
layout[ 5][0].roll(-90) # Head | |
layout[10][0].roll(180, recursive=True) # Shoulder_R | |
layout[18][0].roll(180, recursive=True) # UpperLeg_R | |
layout[ 5][0].Rotation *= glm.angleAxis(glm.radians(-90), (1, 0, 0)) # Head | |
layout[ 9][0].Rotation *= glm.angleAxis(glm.radians(-90), (0, 0, 1)) # Hand_L | |
layout[13][0].Rotation *= glm.angleAxis(glm.radians(-90), (0, 0, 1)) # Hand_R | |
layout[17][0].Rotation *= glm.angleAxis(glm.radians(-90), (0, 0, 1)) # Toes_L | |
layout[21][0].Rotation *= glm.angleAxis(glm.radians(-90), (0, 0, 1)) # Toes_R | |
root.writePose(frame, recursive=True) | |
# scale to meters | |
print('| Correct scale') | |
root.RestPose.Scale = 0.012 | |
root.applyRestposeScale(recursive=True, bake=False, bakeKeyframes=True) | |
# remove the root joint | |
root = root.Children[0].clearParent() | |
print('| Write file') | |
bvhio.writeHierarchy(path=destination, root=root, frameTime=1/30) | |
sourceDir = sys.argv[1] | |
destinationDir = sys.argv[2] | |
if not os.path.exists(sourceDir): | |
print('Source path does not exist') | |
exit() | |
if not os.path.exists(destinationDir): | |
print('Destination path does not exist') | |
exit() | |
files = os.listdir(sourceDir) | |
files = [item for item in files if item.endswith('.bvh')] | |
print(f'Found {len(files)} bvh files at given source path:') | |
for file in files: | |
s = os.path.join(sourceDir, file) | |
d = os.path.join(destinationDir, file) | |
modifyFile(s, d) | |
print('Done.') |
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