Created
          April 4, 2018 08:03 
        
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    Benchmark for prototypal VS classic state management
  
        
  
    
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  | const bench = { | |
| stress: 10e2, | |
| times: 5, | |
| classical(copy, overwrite) { | |
| this._prototype = false; | |
| this._bootstrap(copy, overwrite); | |
| }, | |
| prototypal(copy, overwrite) { | |
| this._prototype = true; | |
| this._bootstrap(copy, overwrite); | |
| }, | |
| add(start, many) { | |
| const create = this._prototype ? Object.create : this.copy; | |
| const length = start * many + many; | |
| const random = Math.random; | |
| for (let i = start * many; i < length; i++) { | |
| this.state = create(this.state); | |
| this.state[i] = random(); | |
| } | |
| }, | |
| copy(state) { | |
| const copy = {}; | |
| for (const k in state) { | |
| copy[k] = state[k]; | |
| } | |
| return copy; | |
| }, | |
| mark(i) { | |
| if (i === this.times) return; | |
| console.time('create new states'); | |
| this.add(this._overwrite ? 0 : i, this.stress); | |
| console.timeEnd('create new states'); | |
| setTimeout( | |
| () => { | |
| if (this._copy) this.state = this.copy(this.state); | |
| console.time('retrieve a random top 10 state'); | |
| this.last = this.state[Math.floor(Math.random() * 10)]; | |
| console.timeEnd('retrieve a random top 10 state'); | |
| console.log(this.last); | |
| this.mark(i + 1); | |
| }, | |
| 100 | |
| ); | |
| }, | |
| _bootstrap(copy, overwrite) { | |
| this._copy = !!copy; | |
| this._overwrite = !!overwrite; | |
| this.state = {}; | |
| setTimeout(() => this.mark(0)); | |
| } | |
| }; | 
  
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