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Custom UIView with animation.
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// Got from https://stackoverflow.com/questions/10809280/drawrect-circle-and-animate-size-color/10809496#10809496 | |
#import <UIKit/UIKit.h> | |
// Use IB_DESIGNABLE if you want to see your custom view in Interface Builder (Storyboard or XIB) | |
IB_DESIGNABLE | |
@interface AnimationView : UIView | |
@end |
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// Got from https://stackoverflow.com/questions/10809280/drawrect-circle-and-animate-size-color/10809496#10809496 | |
#import "AnimationView.h" | |
@implementation AnimationView | |
+ (Class)layerClass | |
{ | |
return [CAShapeLayer class]; | |
} | |
- (void)layoutSubviews | |
{ | |
[self setLayerProperties]; | |
// You can call this method anytime to trigger animations | |
// If you left it here, animations will start right away | |
[self attachAnimations]; | |
} | |
- (void)setLayerProperties | |
{ | |
CAShapeLayer *layer = (CAShapeLayer *)self.layer; | |
layer.path = [UIBezierPath bezierPathWithOvalInRect:self.bounds].CGPath; | |
layer.fillColor = [UIColor colorWithHue:0 saturation:1 brightness:.8 alpha:1].CGColor;; | |
} | |
- (void)attachAnimations | |
{ | |
[self attachPathAnimation]; | |
[self attachColorAnimation]; | |
} | |
- (void)attachPathAnimation | |
{ | |
CABasicAnimation *animation = [self animationWithKeyPath:@"path"]; | |
animation.toValue = (__bridge id)[UIBezierPath bezierPathWithOvalInRect:CGRectInset(self.bounds, 4, 4)].CGPath; | |
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; | |
[self.layer addAnimation:animation forKey:animation.keyPath]; | |
} | |
- (void)attachColorAnimation | |
{ | |
CABasicAnimation *animation = [self animationWithKeyPath:@"fillColor"]; | |
animation.fromValue = (__bridge id)[UIColor colorWithHue:0 saturation:.9 brightness:.9 alpha:1].CGColor; | |
[self.layer addAnimation:animation forKey:animation.keyPath]; | |
} | |
- (CABasicAnimation *)animationWithKeyPath:(NSString *)keyPath | |
{ | |
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:keyPath]; | |
animation.autoreverses = YES; | |
animation.repeatCount = HUGE_VALF; | |
animation.duration = 1; | |
return animation; | |
} | |
@end |
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