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WeirdBeardDev / OmniSharpForAnalyzer
Created March 17, 2022 21:12
Turns on analyzer support in VS Code.
{
"RoslynExtensionsOptions": {
"EnableAnalyzersSupport": true,
"LocationPaths": [
"./analyzers"
]
}
}
@WeirdBeardDev
WeirdBeardDev / UnityFolderStructure
Last active March 18, 2022 20:02
A starting folder structure for Unity project. All folders are created directly under the Assets folder.
Animations
Gizmos
Materials
Prefabs
ScriptableOjects
Scripts
Sounds
Sprites
Textures
../Builds
@WeirdBeardDev
WeirdBeardDev / Unity3DPackages
Last active March 17, 2022 20:00
A package manifest for a Unity 3D project.
{
"dependencies": {
"com.unity.collab-proxy": "1.15.15",
"com.unity.feature.characters-animation": "1.0.0",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.5",
"com.unity.probuilder": "5.0.4",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
@WeirdBeardDev
WeirdBeardDev / .editorconfig
Last active September 20, 2025 11:18
EditorConfig for Unity Project using a Microsoft.Unity.Analyzers Package
# Top most EditorConfig file
root=true
######################### JSON, PowerShell, Shell scripts, CSProj (XML), and Config (XML) files #########################
[*.{json,ps1,sh,csproj,config}]
######################### Core EditorConfig Options #########################
## https://editorconfig.org/
# Indentation and spacing
indent_style = space
indent_size = 2