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using System.Drawing; | |
using System.Drawing.Imaging; | |
using OpenTK.Graphics; | |
using OpenTK.Graphics.OpenGL; | |
using SDPixelFormat = System.Drawing.Imaging.PixelFormat; | |
using PixelFormat = OpenTK.Graphics.OpenGL.PixelFormat; | |
namespace RenderToBmp | |
{ |
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open OpenTK; | |
open OpenTK.Graphics.OpenGL; | |
[<EntryPoint>] | |
let main argv = | |
let win = new GameWindow() | |
win.Load.Add(fun e -> GL.ClearColor(0.8f, 0.8f, 1.0f, 1.0f)); | |
win.Unload.Add(fun e -> ()); |
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var spawn; | |
if (require('os').platform() == "win32") { | |
spawn = function(cmd, args, opts) { | |
var exec = require('child_process').exec; | |
var cmdargs = args.map(function(arg){ return '"' + arg.toString().replace('"', '""') + '"'}).join(' '); | |
var cmd = process.env.COMSPEC; | |
var fullcmd = cmd + ' /C "' + cmdargs + '"'; | |
exec(fullcmd, opts); | |
} | |
} |