– Completed / work log
8/27/2017 9:14:06 AM
[X] Haven’t updated this in a while but work was done.
[X] New bridge!
[X] Add a way to take super high res screenshots for the website
| // | |
| // Copyright 2017-2023 Valve Corporation. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software |
| [ ] Endless mode :) | |
| [ ] Split game wins stat into easy / medium / hard | |
| [ ] Split achievements into easy / medium / hard | |
| [ ] Allow toggling off Permadeath on Easy | |
| [ ] Show Repair costs and ship reward costs on difficulty screen.. Maybe on hover? | |
| [ ] Add speed control option for rotation / joystick movement | |
| [ ] Add ability for joystick to control up / down movement.. | |
| [ ] More variety in weapon drops (maybe "rare" drops list) |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class EyeController : MonoBehaviour { | |
| public GameObject eyeForward; | |
| public GameObject[] eyes; | |
| public GameObject mainTarget; | |
| public GameObject[] otherTargets; |
– Completed / work log
8/27/2017 9:14:06 AM
[X] Haven’t updated this in a while but work was done.
[X] New bridge!
[X] Add a way to take super high res screenshots for the website
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class SmoothedHeadCam : MonoBehaviour { | |
| public GameObject head; | |
| [Tooltip("Set to true if you want the camera to face the user's head instead")] | |
| public bool reverseMode = false; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class TrackerPuppet : MonoBehaviour { | |
| [Header("Trackers")] | |
| public GameObject controllerLeft; | |
| public GameObject controllerRight; | |
| public GameObject trackerLeft; | |
| public GameObject trackerRight; |
| using System; | |
| using System.Collections; | |
| using System.Reflection; | |
| using System.Diagnostics; | |
| using System.Runtime.InteropServices; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using System.Security; |