Created
January 4, 2020 06:08
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from __future__ import division | |
import pygame | |
import sys | |
import os | |
pygame.init() | |
scr = pygame.display.set_mode((200,200)) | |
psx = -2 | |
psy = -2 | |
scl = 50 | |
if not os.path.isdir("mandel"): | |
os.mkdir("mandel") | |
def mandelrender(x, y, s): | |
psx = x | |
psy = y | |
scl = s | |
while True: | |
key = pygame.key.get_pressed() | |
if key[pygame.K_x] == 1: | |
scl += 10 | |
if key[pygame.K_z] == 1: | |
scl -= 10 | |
if key[pygame.K_UP] == 1: | |
psy -= 0.01 | |
if key[pygame.K_DOWN] == 1: | |
psy += 0.01 | |
if key[pygame.K_LEFT] == 1: | |
psx -= 0.01 | |
if key[pygame.K_RIGHT] == 1: | |
psx += 0.01 | |
if key[pygame.K_RETURN] == 1: | |
pygame.image.save(scr, "mandel/mandel_"+str(psx)+"_"+str(psy)+"_"+str(scl)+".png") | |
if key[pygame.K_ESCAPE] == 1: | |
pygame.quit() | |
sys.exit() | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.event.pump() | |
for y in range(200): | |
for x in range(200): | |
if scl == 0: | |
scl = 1 | |
if scl == -9: | |
scl = -10 | |
if scl == 11: | |
scl = 20 | |
i = 0 | |
cx = psx + x / scl | |
cy = psy + y / scl | |
zx = 0 | |
zy = 0 | |
""" | |
Good values: | |
psx: -0.45, -0.68 | |
psy: -0.66, -0.74 | |
scl: 2400, 1200 | |
""" | |
while i < 255 and (zx * zx + zy * zy) < 4: | |
xt = zx * zy | |
zx = zx * zx - zy * zy + cx | |
zy = 2 * xt + cy | |
i = i + 1 | |
scr.set_at((x, y), (i, i, i)) | |
pygame.display.flip() | |
sys.stdout.write("x: "+str(psx)+" y: "+str(psy)+" zoom: "+str(scl)+" \r") | |
pygame.display.set_caption("Mandelbrot") | |
mandelrender(psx, psy, scl) |
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