The discord.js interactions PR has been merged, and d.js master (v13 dev) now has proper support for slash commands!
Official resources:
The discord.js interactions PR has been merged, and d.js master (v13 dev) now has proper support for slash commands!
Official resources:
using UnityEngine; | |
namespace FMPUtils.Randomness | |
{ | |
[System.Serializable] | |
public class PerlinNoiseMap | |
{ | |
[SerializeField] private Vector2Int originOffset; | |
[SerializeField] private Vector2Int mapSize; | |
[SerializeField] private float cellSampleSizeMultiplier; |
// Discord all events! | |
// A quick and dirty fleshing out of the discord.js event listeners (not tested at all!) | |
// listed here -> https://discord.js.org/#/docs/main/stable/class/Client | |
// Learn from this, do not just copy it mofo! | |
// | |
// Saved to -> https://gist.github.com/koad/316b265a91d933fd1b62dddfcc3ff584 | |
// Last Updated -> Halloween 2022 | |
/* |
Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.
Translations: (No guarantee that the translations are up-to-date)
using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |
using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |