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@Wqrld
Created May 28, 2017 18:48
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<?xml version="1.0" encoding="UTF-8"?>
<map name="Aardvark" version="1.1.0">
<include src="defaults.xml"/>
<include src="Shared/reward-one-gap.xml"/>
<include src="Shared/phases-dtm.xml"/>
<authors>
<author uuid="bf3319534f9243ee8abc7544b8234936"/> <!-- Oystervice -->
</authors>
<teams>
<team id="red" color="red" min="2" max="12" max-overfill="15">{colors.red}</team>
<team id="blue" color="blue" min="2" max="12" max-overfill="15">{colors.blue}</team>
</teams>
<spawns>
<spawn>
<regions>
<point yaw="-90">-53.5, 11, 44.5</point>
</regions>
</spawn>
<!-- Team spawns -->
<spawn team="blue" loadout="default" yaw="0">
<regions>
<point yaw="0">-43.5, 30, -10.5</point>
<point yaw="0">9.5, 30, -10.5</point>
</regions>
</spawn>
<spawn team="red" loadout="default" yaw="-180">
<regions>
<point yaw="-180">9.5, 30, 98.5</point>
<point yaw="-180">-43.5, 30, 98.5</point>
</regions>
</spawn>
</spawns>
<objectives>
<monuments destroyable="true" owner="red" materials="obsidian" first-phase="gold">
<monument name="{directions.left}">
<region>
<cuboid min="-35, 9, 77" max="-35, 8, 77"/>
</region>
</monument>
<monument name="{directions.right}">
<region>
<cuboid min="1, 9, 77" max="1, 8, 77"/>
</region>
</monument>
</monuments>
<monuments destroyable="true" owner="blue" materials="obsidian" first-phase="gold">
<monument name="{directions.left}">
<region>
<cuboid min="1, 9, 11" max="1, 8, 11"/>
</region>
</monument>
<monument name="{directions.right}">
<region>
<cuboid min="-35, 9, 11" max="-35, 8, 11"/>
</region>
</monument>
</monuments>
</objectives>
<loadouts>
<loadout id="default">
<helmet material="leather helmet" team-color="true"/>
<chestplate material="leather chestplate" team-color="true"/>
<boots material="leather boots" team-color="true"/>
<item slot="0" material="stone sword"/>
<item slot="1" material="bow">
<enchantment>arrow infinite</enchantment>
</item>
<item slot="2" material="diamond pickaxe"/>
<item slot="3" material="golden apple" amount="2"/>
<item slot="4" material="sandstone" amount="32"/>
<item slot="5" material="log" damage="1" amount="16"/>
<item slot="6" material="iron spade"/>
<item slot="7" material="golden carrot" amount="32"/>
<item slot="28" material="arrow" amount="1"/>
</loadout>
<loadout id="kill-reward">
<item material="golden apple"/>
</loadout>
</loadouts>
<world>
<storm>false</storm>
<weather check="always"/>
</world>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<kills>
<rewards>
<reward loadout="kill-reward"/>
</rewards>
</kills>
<zones>
<zone modify="never">
<region>
<invert><cuboid min="-46, 0, -13" max="12, 16, 101"/></invert>
</region>
</zone>
<zone modify="never">
<region>
<cuboid min="5, 10, 94" max="11, 31, 100"/>
</region>
<message>{errors.spawn-restricted}</message>
</zone>
<zone modify="never">
<region>
<cuboid min="-39, 10, 94" max="-45, 31, 100"/>
</region>
<message>{errors.spawn-restricted}</message>
</zone>
<zone modify="never">
<region>
<cuboid min="-39, 10, -6" max="-45, 31, -21"/>
</region>
<message>{errors.spawn-restricted}</message>
</zone>
<zone modify="never">
<region>
<cuboid min="5, 10, -6" max="11, 31, -12"/>
</region>
<message>{errors.spawn-restricted}</message>
</zone>
</zones>
<items>
<remove-drops>
<any>
<material>leather helmet</material>
<material>gold chestplate</material>
<material>leather boots</material>
<material>golden carrot</material>
<material>sandstone</material>
<material>wood</material>
<material>log</material>
<material>bucket</material>
<material>arrow</material>
</any>
</remove-drops>
<repair-tools>
<any>
<material>stone sword</material>
<material>bow</material>
<material>diamond pickaxe</material>
<material>iron spade</material>
</any>
</repair-tools>
</items>
</map>
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