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X39_fnc_genMissionUUID = { | |
///Generates a numbers only UUID | |
///Chance for duplicates is extremly low but not 100% terminated! | |
///Chance for duplicates can be further reduced by taking player | |
///UID into account (will prevent usage for servers) | |
private [ | |
"_fnc_toNDigitsStringRandom", | |
"_parts" | |
]; | |
_fnc_toNDigitsStringRandom = { | |
params [ | |
["_num", nil, 0], | |
["_len", nil, 0] | |
]; | |
private ["_n", "_arr"]; | |
_num = _num + random _len; | |
_num = str ceil (_num mod _len); | |
_num = toArray _num; | |
_n = count _num | |
_arr = []; | |
for "_i" from 0 to _n do | |
{ | |
_arr pushBack 48 + floor random 9; //'0' | |
}; | |
_arr pushBack _num; | |
toString _arr | |
} | |
_parts = []; | |
_parts pushBack ([diag_tickTime, 1000] call _fnc_toNDigitsStringRandom); | |
_parts pushBack ([random 20000, 1000] call _fnc_toNDigitsStringRandom); | |
_parts pushBack ([diag_fps, 1000] call _fnc_toNDigitsStringRandom); | |
_parts pushBack ([random 20000, 1000] call _fnc_toNDigitsStringRandom); | |
_parts pushBack ([diag_frameNo, 1000] call _fnc_toNDigitsStringRandom); | |
_parts pushBack ([random 20000, 1000] call _fnc_toNDigitsStringRandom); | |
format["{%1}", _parts joinString "-"] | |
}; |
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