Created
August 17, 2026 22:53
-
-
Save X547/64089c78a2c26dded30cc90d12c2612a to your computer and use it in GitHub Desktop.
Region scene with 2 swappable buffers redraw algorithm
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| void | |
| Port::Update(BRegion& updateRgn) | |
| { | |
| if ( | |
| !fBackSurf->bitmap.IsSet() || | |
| fBackSurf->bitmap->Width() != fWidth || | |
| fBackSurf->bitmap->Height() != fHeight | |
| ) { | |
| fBackSurf->bitmap.SetTo(new AppServer::Bitmap(fWidth, fHeight, B_RGBA32, (bitmap_flags)0), true); | |
| fBackSurf->canvas.reset(fPainterAddOn->NewBitmapCanvas(fBackSurf->bitmap.Get())); | |
| fBackSurf->canvas->State().externalInfo = fCanvasExtInfo; | |
| // Newly allocated buffer has undefined contents, so we need to force filling it. | |
| fOldUpdateRgn.Set(clipping_rect{0, 0, fWidth - 1, fHeight - 1}); | |
| } | |
| updateRgn.MakeEmpty(); | |
| _CalcVisible(); | |
| for (Frame* frame = fFrames.Last(); frame != nullptr; frame = fFrames.GetPrevious(frame)) { | |
| IntPoint offset(frame->fCurState.pos.x - frame->fOldState.pos.x, frame->fCurState.pos.y - frame->fOldState.pos.y); | |
| bool isMoved = offset.x != 0 || offset.y != 0; | |
| BRegion oldVisible = frame->fOldState.visible; | |
| oldVisible.OffsetBy(offset.x, offset.y); | |
| BRegion dirty = frame->fCurState.visible; | |
| dirty.Exclude(&oldVisible); | |
| if (isMoved) | |
| updateRgn.Include(&frame->fCurState.visible); | |
| else | |
| updateRgn.Include(&dirty); | |
| BRegion copy = oldVisible; | |
| copy.IntersectWith(&frame->fCurState.visible); | |
| if (!isMoved) | |
| copy.IntersectWith(&fOldUpdateRgn); | |
| Canvas& c = *fBackSurf->canvas; | |
| // copy | |
| if (copy.CountRects() > 0) { | |
| c.PushState(); | |
| c.ClipToRegion(false, copy); | |
| c.DrawBitmap(fFrontSurf->bitmap.Get(), (bitmap_drawing_options)0, fFrontSurf->bitmap->Bounds(), fFrontSurf->bitmap->Bounds().OffsetByCopy(-offset.x, -offset.y)); | |
| c.PopState(); | |
| } | |
| // draw | |
| if (dirty.CountRects() > 0) { | |
| c.PushState(); | |
| c.ClipToRegion(false, dirty); | |
| c.State().SetOrigin(frame->fCurState.pos); | |
| c.PushState(); | |
| frame->fView->Draw(c, dirty); | |
| c.PopState(); | |
| c.PopState(); | |
| } | |
| } | |
| for (Frame* frame = fFrames.Last(); frame != nullptr; frame = fFrames.GetPrevious(frame)) { | |
| frame->fOldState.pos = frame->fCurState.pos; | |
| frame->fOldState.visible = frame->fCurState.visible; | |
| } | |
| fOldUpdateRgn = updateRgn; | |
| std::swap(fBackSurf, fFrontSurf); | |
| } | |
| void | |
| Port::_CalcVisible() | |
| { | |
| BRegion remainingVisible; | |
| remainingVisible.Set(clipping_rect{0, 0, fWidth - 1, fHeight - 1}); | |
| for (Frame* frame = fFrames.Last(); frame != nullptr; frame = fFrames.GetPrevious(frame)) { | |
| frame->fCurState.visible = remainingVisible; | |
| frame->fCurState.visible.IntersectWith(&frame->fShape); | |
| remainingVisible.Exclude(&frame->fShape); | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment