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architectuuureeeeeee
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For the world: BSP for collision | |
For the world: BSP of visibility regions | |
For each visleaf: Mesh for rendering | |
For each player: From the network: position, rotation, animation information, and history of that for interpolation | |
For local player: Predicted locally: position, rotation, animation information | |
For each player: AABB | |
For each player: Game-specific data (team, player class, etc.) | |
For each player: Weapons, and which is active | |
For local player: Velocity, some movement data | |
For each projectile: Position, rotation | |
For each projectile: A model used to draw it, and a material | |
For each projectile: AABB | |
For each projectile: Game-specific data (team, what type of projectile it is, etc.) | |
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For each player: Position, rotation, animation information, and history of that for lag comp | |
For each player: Velocity, some movement data | |
For each player: Weapons, and which is active | |
For each player: AABB | |
For each player: Game-specific data (team, player class, etc.) | |
For each weapon: ??? | |
For each projectile: Position, rotation, possibly history of that? | |
For each projectile: Game-specific data (team, what type of projectile it is, etc.) | |
For each projectile: AABB | |
For the world: BSP for collision | |
For the world: BSP of visibility regions | |
For the world |
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