Created
January 23, 2015 22:00
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float rand(vec2 co){ | |
float k = fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); | |
return texture2D(iChannel0, vec2(k, co.y)).z; | |
} | |
float slowrand(vec2 co) { | |
float a, b; | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = rand(co); | |
b = rand(vec2(co.x, a)); | |
co = vec2(a, b); | |
return b; | |
} | |
float superslowrand(vec2 co) { | |
float a, b; | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
a = slowrand(co); | |
b = slowrand(vec2(co.x, a)); | |
co = vec2(a, b); | |
return slowrand(co); | |
} | |
float lol(vec2 pos) { | |
float a = superslowrand(pos); | |
float b = superslowrand(vec2(pos.x, a)); | |
pos = vec2(a, b); | |
return texture2D(iChannel0,pos).x; | |
} | |
void main(void) | |
{ | |
vec2 uv = gl_FragCoord.xy / iResolution.xy; | |
gl_FragColor = vec4(lol(uv.xy), lol(uv.xy), lol(uv.xy),1.0); | |
} |
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