Created
October 14, 2014 20:33
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Fast integer alpha blending
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uint32 blend(uint32 color1, uint32 color2, uint8 alpha) { | |
uint32 rb = color1 & 0xff00ff; | |
uint32 g = color1 & 0x00ff00; | |
rb += ((color2 & 0xff00ff) - rb) * alpha >> 8; | |
g += ((color2 & 0x00ff00) - g) * alpha >> 8; | |
return (rb & 0xff00ff) | (g & 0xff00); | |
} |
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Since you are dividing 256 not 255 so in your case return (rb & 0xff00ff) | (g & 0xff00); cant change to return rb | g;
Anyway, I like this code.