Created
September 17, 2018 13:32
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support mapping for basic primitives
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void supportPoint(const Body &body, const vec3 &dir, vec3 &v) { | |
v = vec3::ZERO; | |
} | |
void supportSegment(const Body &body, const vec3 &dir, vec3 &v) { | |
v.x = v.z = 0.0f; | |
v.y = sign(dir.y) * body.height; | |
} | |
void supportRect(const Body &body, const vec3 &dir, vec3 &v) { | |
v.x = sign(dir.x) * body.size.x; | |
v.y = sign(dir.y) * body.size.y; | |
v.z = 0.0f; | |
} | |
void supportDisc(const Body &body, const vec3 &dir, vec3 &v) { | |
v = vec3(dir.x, 0, dir.z).normal() * body.radius; | |
} | |
void supportSphere(const Body &body, const vec3 &dir, vec3 &v) { | |
v = dir * (body.radius / dir.length()); | |
} | |
void supportBox(const Body &body, const vec3 &dir, vec3 &v) { | |
v = vec3(sign(dir.x), sign(dir.y), sign(dir.z)) * body.size; | |
} | |
void supportRound(const Body &body, const vec3 &dir, vec3 &v) { | |
vec3 s; | |
supportBox(body, dir, v); | |
supportSphere(body, dir, s); | |
v += s; | |
} | |
void supportCapsule(const Body &body, const vec3 &dir, vec3 &v) { | |
vec3 s; | |
supportSegment(body, dir, v); | |
supportSphere(body, dir, s); | |
v += s; | |
} | |
void supportCylinder(const Body &body, const vec3 &dir, vec3 &v) { | |
vec3 s; | |
supportSegment(body, dir, v); | |
supportDisc(body, dir, s); | |
v += s; | |
} | |
void supportCone(const Body &body, const vec3 &dir, vec3 &v) { | |
vec3 s = vec3(0.0f, body.height, 0.0f); | |
supportDisc(body, dir, v); | |
v = dir.dot(v) > dir.dot(s) ? v : s; | |
} | |
void supportWheel(const Body &body, const vec3 &dir, vec3 &v) { | |
vec3 s; | |
supportDisc(body, dir, v); | |
supportSphere(body, dir, s); | |
v += s; | |
} |
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