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| void supportPoint(const Body &body, const vec3 &dir, vec3 &v) { | |
| v = vec3::ZERO; | |
| } | |
| void supportSegment(const Body &body, const vec3 &dir, vec3 &v) { | |
| v.x = v.z = 0.0f; | |
| v.y = sign(dir.y) * body.height; | |
| } | |
| void supportRect(const Body &body, const vec3 &dir, vec3 &v) { |
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| #define PVR_RGBA8 0x61626772 | |
| #define PVR_PVRTC4 0x00000002 | |
| #define PVR_ETC1 0x00000006 | |
| #define PVR_BC1 0x00000007 | |
| #define PVR_ALPHA 0x00000061 | |
| #define GL_COMPRESSED_RGB_S3TC_DXT1 0x83F0 | |
| #define GL_ETC1_RGB8_OES 0x8D64 | |
| #define GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00 |
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| Commodore | |
| - Amiga CD32 - Spellbound | |
| - CDTV - Black Baby | |
| Atari | |
| - Home Pong - Darlene | |
| - 2600 - Stella | |
| - Lynx - Handy | |
| - Jaguar 2 - Midsummer |
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