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using UnityEditor; | |
using UnityEngine; | |
public static class CheckAnimationClipSettingProperty | |
{ | |
[MenuItem("Assets/Check Animation Clip Setting Property")] | |
static void SetAnimationOptions() | |
{ | |
var selectClips = Selection.GetFiltered(typeof(AnimationClip), SelectionMode.Assets); | |
if (selectClips.Length == 0) |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using VRM; | |
namespace uLipSync | |
{ | |
[System.Serializable] | |
public class BlendShapeProxyLipSyncInfo | |
{ |
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using System; | |
using UnityEngine; | |
[Serializable] | |
public class FixedFpsSetting | |
{ | |
public bool useFixFps; | |
public int fixFps = 60; | |
} |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Enum, AllowMultiple = true)] | |
public class EnumRangeAttribute : PropertyAttribute | |
{ | |
public Type Type { get; private set; } | |
public int Min { get; private set; } |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO.Ports; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEngine; | |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using VRM; | |
public class BlendShapeAnimationExpoter : EditorWindow | |
{ | |
//対象のVRMBlendShapeProxy | |
public VRMBlendShapeProxy proxy; | |
public string savePath; |
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import datetime | |
from requests_oauthlib import OAuth1Session | |
url = "https://api.twitter.com/1.1/statuses/update.json" | |
text = "\ #本田とじゃんけん / 私は、#本田にチョキで勝つ ✌ 1日1回 @pepsi_jpn をフォローしてじゃんけんに挑戦! 勝てば、その場で #ペプシ #ジャパンコーラ コンビニの無料引換えクーポンもらえる!計16万名様! 【4/19まで #毎日挑戦】 http://bit.ly/2IcJudY " | |
print ('CONSUMER_KEYを入力してください。') | |
input_ck = input('>>> ') | |
CK = input_ck |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
namespace shigeno_EditorUtility | |
{ | |
public class NonEditableAttribute : PropertyAttribute | |
{ |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
namespace shigeno_EditorUtility | |
{ | |
public class NonEditableAttribute : PropertyAttribute | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class Description : MonoBehaviour | |
{ | |
[TextArea(1,6)] | |
public string comment = "ここにスクリプトとかの説明文を書いてください\n"; |
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