Generates a random material with a matching bump map. Refresh for new material
Last active
August 29, 2015 14:06
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A Pen by Xanmia.
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<canvas id="randomness" style="display:none;"></canvas> | |
<canvas id="bumprandomness" style="display:none;"></canvas> |
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function getMaterial(mono){ | |
var canvas = document.getElementById('randomness'); | |
var context = canvas.getContext('2d'); | |
var bumpcanvas = document.getElementById('bumprandomness'); | |
var bumpcontext = bumpcanvas.getContext('2d'); | |
var rez= 1500; | |
canvas.width = rez; | |
canvas.height = rez; | |
bumpcanvas.width = rez; | |
bumpcanvas.height = rez; | |
var h = canvas.height*2; | |
var w = canvas.width*2; | |
bumpcontext.fillStyle = "rgba(255,255,255,1)"; | |
bumpcontext.fillRect(0,0,w,h); | |
var passes = 1500; | |
while(passes--) | |
{ | |
var opacity = Math.random()*1 ; | |
var bumpColor = Math.round(Math.random() * 1); | |
bumpcontext.fillStyle = "rgba(" + 255*bumpColor + "," + 255*bumpColor + ", " + 255*bumpColor + "," + opacity + ")"; | |
bumpcontext.strokeStyle = bumpcontext.fillStyle; | |
if(mono) | |
{ | |
var test = Math.round(Math.random() * 255); | |
context.fillStyle = "rgba(" + test + "," + test + ", " + test + "," + 1 + ")"; | |
} | |
else{ | |
context.fillStyle = "rgba("+Math.floor(Math.random()*255)+"," + Math.floor(Math.random()*255) + ", " + Math.floor(Math.random()*255) + "," + opacity + ")"; | |
} | |
context.strokeStyle = context.fillStyle; | |
var size = Math.random()*50; | |
var x = (Math.random()*w)-w/2, y=(Math.random()*h)-h/2; | |
var tox = Math.random()*w, toy=Math.random()*h; | |
var moreRandomness = Math.round(Math.random()*2); | |
if(moreRandomness==0){ | |
context.fillRect(x,y,size*2,size*2); | |
bumpcontext.fillRect(x,y,size*2,size*2); | |
} | |
else if (moreRandomness==1){ | |
context.beginPath(); | |
context.arc(x,y,size*2,0,Math.PI*2, true); | |
context.fill(); | |
bumpcontext.beginPath(); | |
bumpcontext.arc(x,y,size*2,0,Math.PI*2, true); | |
bumpcontext.fill(); | |
} | |
else{ | |
context.lineWidth = size; | |
context.beginPath(); | |
context.moveTo(x,y); | |
context.lineTo(tox,toy); | |
context.stroke(); | |
bumpcontext.lineWidth = size; | |
bumpcontext.beginPath(); | |
bumpcontext.moveTo(x,y); | |
bumpcontext.lineTo(tox,toy); | |
bumpcontext.stroke(); | |
} | |
} | |
return {material: canvas.toDataURL(),bump: bumpcanvas.toDataURL()}; | |
} | |
var vertexHeight = 10; | |
var Definition = 30; | |
var Size = 1500; | |
var container = document.createElement('div'); | |
document.body.appendChild( container ); | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,1, 10000) | |
camera.position.z = 6000; | |
var scene = new THREE.Scene(); | |
var spotLight = new THREE.SpotLight( 0xffffff ); | |
spotLight.position.set( -200, 2500, 13000 ); | |
var createdMaterial = getMaterial(false); | |
var texturef = THREE.ImageUtils.loadTexture(createdMaterial.material); | |
var bumpf = THREE.ImageUtils.loadTexture(createdMaterial.bump); | |
texturef.wrapT = texturef.wrapS = THREE.RepeatWrapping; | |
var vground_material = new THREE.MeshPhongMaterial({ map: texturef, bumpMap: bumpf, bumpScale:20, transparent:true }); | |
var plane = new THREE.Mesh( new THREE.SphereGeometry( Size, Definition, Definition ),vground_material ); | |
scene.add( plane ); | |
scene.add(spotLight); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild( renderer.domElement ); | |
render(); | |
function render() { | |
requestAnimationFrame( render ); | |
plane.rotation.y+=.001; | |
renderer.render( scene, camera ); | |
} |
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body{ | |
background-color: #000000; | |
margin: 0px; | |
overflow: hidden; | |
} |
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