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@Xaychru
Forked from glslioadmin/TEMPLATE.glsl
Created May 19, 2014 15:18
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GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
#define PI 3.141592653589
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
void main() {
vec2 p = gl_FragCoord.xy / resolution.xy;
vec2 rp = p*2.-1.;
float a = atan(rp.y, rp.x);
float pa = progress*PI*2.5-PI*1.25;
vec4 fromc = texture2D(from, p);
vec4 toc = texture2D(to, p);
if(a>pa) {
gl_FragColor = mix(toc, fromc, smoothstep(0., 1., (a-pa)));
} else {
gl_FragColor = toc;
}
}
GLSL.io Transition License (v1):
The MIT License (MIT)
Copyright (C) 2014 [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
@gre
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gre commented May 19, 2014

Awesome contribution!
Could you invert fromc and toc ? because it seems to invert from and to. I'll try to make this more clear in the future versions.

Thanks ;-)

@Xaychru
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Xaychru commented May 19, 2014

Thanks! I was a bit confused about the previous and next image, I'm going to invert them. :)

@gre
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gre commented May 19, 2014

yeah, and I need to fix this confusion ;-) gre/transitions.glsl.io#25

thanks

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