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#define OLC_PGE_APPLICATION | |
#include "olcPixelGameEngine.h" | |
#include <complex> | |
class Example : public olc::PixelGameEngine | |
{ | |
public: | |
Example() { sAppName = "Mandelbrot"; } | |
public: |
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#include <cstdlib> | |
#include <cmath> | |
#include <iostream> | |
#include <complex> | |
#include <vector> | |
int main() | |
{ | |
size_t w = 120; | |
size_t h = 40; |
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cmake_minimum_required(VERSION 3.16) | |
set(CMAKE_CXX_STANDARD 17) | |
set(CMAJ_CMAKE_PROJECT_NAME "Pro54") | |
set(CMAJ_TARGET_BUNDLE_ID "dev.cmajor.examples.pro54") | |
set(CMAJ_TARGET_PATCH_VERSION "1.0") | |
set(CMAJ_TARGET_NAME "Pro54") | |
set(CMAJ_TARGET_BUNDLE_NAME "${CMAJ_TARGET_NAME}") |
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diff --git a/src/dsp/matrix_node.h b/src/dsp/matrix_node.h | |
index a728ced..0c953cf 100644 | |
--- a/src/dsp/matrix_node.h | |
+++ b/src/dsp/matrix_node.h | |
@@ -705,7 +705,7 @@ struct OutputNode : EnvelopeSupport<Patch::OutputNode>, | |
mech::scale_by<blockSize>(finalEnvLevel, output[0], output[1]); | |
- auto pn = panMod + pan + panModNode.level; | |
+ auto pn = panMod + pan + panModNode.level + voiceValues.panExpression; |
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namespace sst::osc_adapter | |
{ | |
struct OSCAdapter | |
{ | |
OSCAdapter(const clap_plugin *p); // bind to this plugin | |
const clap_input_events *getInputEventQueue() { return eventList.clapInputEvents(); } | |
clap_output_events *getOutputEventQueue(); // auto thread event queue | |
void startWith(uint32_t inputPort, uint32_t outputPort) | |
{ |
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/* | |
The C++ standard library random stuff can be a bit bonkers(*) at times, | |
so we have this custom class which has a decent enough random base generator | |
and some simple methods for getting values out as floats etc... | |
(*) See for example the Microsoft implementation of std::uniform_int_distribution... | |
Or the Cauchy distribution, which won't allow a scale factor of 0 to be used, while | |
useful for our audio/music applications as a special case. | |
*/ |
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inline juce::String renderFile(juce::File inputFile, juce::File outputFile) | |
{ | |
if (!outputFile.hasFileExtension(("wav"))) | |
return "output file must be .wav"; | |
juce::AudioFormatManager fman; | |
fman.registerBasicFormats(); | |
auto reader = std::unique_ptr<juce::AudioFormatReader>(fman.createReaderFor(inputFile)); | |
if (reader == nullptr) | |
return "could not create input file reader"; | |
juce::WavAudioFormat wavformat; |
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/* | |
If we were dealing with plain old MIDI, tracking active notes could be | |
done with something as simple as : bool activeNotes[16][128]; | |
Clap however complicates this as we want to also take into account the | |
note ports and note ids. | |
Theoretically we could use std::unordered_set<PCKI> or something | |
for this but then we couldn't control the number of buckets, | |
memory allocations etc. |
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#pragma once | |
#include "libMTSClient.h" | |
#include <cmath> | |
namespace mtsesp_wrapper | |
{ | |
class MIDIKeyTuner | |
{ | |
public: |
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#define WIN32_LEAN_AND_MEAN | |
#define _WINSOCK_DEPRECATED_NO_WARNINGS | |
#include <memory> | |
#include <iostream> | |
#include <format> | |
#include "offlineclaphost.h" | |
#include "oscpkt.hh" | |
#include "udp.hh" |
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