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/******************************************************************************* | |
The block below describes the properties of this PIP. A PIP is a short snippet | |
of code that can be read by the Projucer and used to generate a JUCE project. | |
BEGIN_JUCE_PIP_METADATA | |
name: MultichannelVolume | |
dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats, juce_audio_plugin_client, | |
juce_audio_processors, juce_audio_utils, juce_core, juce_data_structures, juce_events, |
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static VstEffectInterface* constructEffect (const ModuleHandle::Ptr& module) | |
{ | |
VstEffectInterface* effect = nullptr; | |
try | |
{ | |
const IdleCallRecursionPreventer icrp; | |
_fpreset(); | |
JUCE_VST_LOG ("Creating VST instance: " + module->pluginName); |
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class smbPitchShifter | |
{ | |
public: | |
smbPitchShifter() {} | |
void prepareToPlay() | |
{ | |
memset(gInFIFO, 0, MAX_FRAME_LENGTH * sizeof(float)); | |
memset(gOutFIFO, 0, MAX_FRAME_LENGTH * sizeof(float)); | |
memset(gFFTworksp, 0, 2 * MAX_FRAME_LENGTH * sizeof(float)); | |
memset(gLastPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float)); |
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#pragma once | |
#include <random> | |
#include "../JuceLibraryCode/JuceHeader.h" | |
class NoiseGenerator | |
{ | |
public: | |
NoiseGenerator() {} | |
void toggleSound(bool isOn, int chan, double sampleRate, double gain) |
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#define REAPERAPI_NO_LICE | |
#define REAPERAPI_IMPLEMENT | |
#include "lice.h" | |
#include "reaper_plugin_functions.h" | |
#include <memory> | |
#include <map> | |
struct MyDLGTEMPLATE : DLGTEMPLATE | |
{ |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include "aeffect.h" | |
#include "aeffectx.h" | |
#define vst_export __declspec(dllexport) | |
// prototype for external function | |
vst_export struct AEffect* VSTPluginMain(audioMasterCallback audioMaster); |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include "aeffect.h" | |
#include "aeffectx.h" | |
#define vst_export __declspec(dllexport) | |
// prototype for external function | |
vst_export struct AEffect* VSTPluginMain(audioMasterCallback audioMaster); |
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void saveToXml(File dest, std::vector<std::vector<int>> src) | |
{ | |
if (dest.exists()) | |
dest.deleteFile(); | |
XmlElement chordselem("chords"); | |
for (int i=0;i<src.size();++i) | |
{ | |
XmlElement* chordelem = chordselem.createNewChildElement("chord_"+String(i)); | |
for (int j = 0; j < src[i].size(); ++j) | |
{ |
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class MyAudioCallback : public AudioIODeviceCallback | |
{ | |
public: | |
MyAudioCallback() {} | |
void audioDeviceIOCallback(const float **inputChannelData, int numInputChannels, | |
float **outputChannelData, int numOutputChannels, int numSamples) override | |
{ | |
for (int i = 0; i < numSamples; ++i) | |
{ | |
float sample = jmap(m_rnd.nextFloat(), 0.0f, 1.0f, -0.1f, 0.1f); |
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class MyAudioSource : public AudioSource | |
{ | |
public: | |
MyAudioSource() {} | |
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override | |
{} | |
void releaseResources() override | |
{} | |
void getNextAudioBlock(const AudioSourceChannelInfo & bufferToFill) override | |
{ |
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