Created
April 17, 2017 03:30
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"use strict"; | |
class Ball { | |
constructor(x, y, c) { | |
this.pos = createVector(x, y); | |
this.vel = createVector(0, 0); | |
this.acc = createVector(); | |
this.mass = random(5, 30); | |
this.rad = this.mass; | |
this.strokeColor = color(255, c); | |
this.fillColor = color(random(255), random(255), random(0, 20)); | |
this.cDampling = 0.9; | |
} | |
applyForce(force) { | |
force.div(this.mass); | |
this.acc.add(force); | |
} | |
drag() { | |
var distance = dist(mouseX, mouseY, this.pos.x, this.pos.y); | |
if (mouseIsPressed && distance < this.rad + 50) { | |
this.pos.x = mouseX; | |
this.pos.y = mouseY; | |
} | |
} | |
update() { | |
this.vel.add(this.acc); | |
this.pos.add(this.vel); | |
this.acc.mult(0); | |
this.vel.mult(this.cDampling); | |
} | |
display() { | |
push(); | |
stroke(this.strokeColor); | |
strokeWeight(5); | |
fill(this.fillColor); | |
ellipse(this.pos.x, this.pos.y, this.rad * 2, this.rad * 2); | |
pop(); | |
} | |
} | |
"use strict"; | |
class Spring { | |
constructor(ballA, ballB, len) { | |
this.ballA = ballA; | |
this.ballB = ballB; | |
this.len = len; | |
this.k = 0.2; | |
} | |
display() { | |
push(); | |
stroke(255); | |
strokeWeight(2); | |
line(this.ballA.pos.x, this.ballA.pos.y, this.ballB.pos.x, this.ballB.pos.y); | |
pop(); | |
} | |
update() { | |
//vector | |
var vector = p5.Vector.sub(this.ballA.pos, this.ballB.pos); | |
var distance = vector.mag(); | |
var direction = vector.copy().normalize(); | |
//force | |
var stretch = distance - this.len; | |
var force = direction.copy(); | |
//hooke's law | |
force.mult(-1 * this.k * stretch); | |
this.ballA.applyForce(force); | |
force.mult(-1); | |
this.ballB.applyForce(force); | |
} | |
} | |
// | |
//JSON | |
var params = { | |
debugMode: false //it's "," | |
}; | |
var gui = new dat.gui.GUI(); | |
gui.add(params, "debugMode"); | |
// | |
var numOfBalls = 3; | |
var balls = []; | |
var springs = []; | |
function setup() { | |
createCanvas(500, 600); | |
for (var i = 0; i < numOfBalls; i++) { | |
balls.push(new Ball(random(width), random(height), 180 - i * 50)); | |
} | |
for (var i = 0; i < balls.length; i++) { | |
if (i < balls.length - 1) { | |
springs.push(new Spring(balls[i], balls[i + 1], random(300, 400))); | |
} else { | |
springs.push(new Spring(balls[i], balls[0], random(220, 400))); | |
} | |
} | |
} | |
function draw() { | |
background(0); | |
for (var i = 0; i < springs.length; i++) { | |
springs[i].update(); | |
if (params.debugMode) { | |
springs[i].display(); | |
} | |
} | |
if (keyIsPressed) { | |
//for (var i = 0; i < 100; i++) { | |
balls.push(new Ball(random(width), random(height), random(255))); | |
//} | |
for (var i = 0; i < balls.length; i++) { | |
if (i < balls.length - 1) { | |
springs.push(new Spring(balls[i], balls[i + 1], 100 + 50 * i)); | |
} else { | |
springs.push(new Spring(balls[i], balls[0], 100 + 50 * i)); | |
} | |
} | |
} | |
for (var i = 0; i < balls.length; i++) { | |
var centerVec = createVector(width / 2, height / 2); | |
var force = p5.Vector.sub(centerVec, balls[i].pos); | |
force.normalize(); | |
balls[i].vel = createVector(-5 * force.y, 5 * force.x); | |
force.mult(1.98 * balls[i].mass); | |
balls[i].applyForce(force); | |
balls[i].drag(); | |
balls[i].update(); | |
balls[i].display(); | |
} | |
push(); | |
translate(width / 2, height / 2); | |
rotate(frameCount * 0.1); | |
stroke(255, 50); | |
strokeWeight(30); | |
fill(0, 20, 255); | |
ellipse(0, 0, 80, 78); | |
pop(); | |
} | |
// |
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