Created
February 27, 2023 22:35
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EffectAsset { | |
name: "particle_swirl", | |
capacity: 8192, | |
spawner: Spawner { | |
num_particles: Single( | |
64.0, | |
), | |
spawn_time: Single( | |
1.0, | |
), | |
period: Single( | |
1.0, | |
), | |
time: 0.0, | |
curr_spawn_time: 0.0, | |
limit: 0.0, | |
spawn: 0.0, | |
active: true, | |
}, | |
init_layout: InitLayout { | |
position_code: "\n // >>> [PositionCircleModifier]\n // Circle center\n let c = vec3<f32>(0., 0., 0.);\n // Circle basis\n let tangent = vec3<f32>(1., -0., -0.);\n let bitangent = vec3<f32>(-0., 1., -0.);\n // Circle radius\n let r = 12.;\n // Radial speed\n let speed = rand() * (16. - 8.) + 8.;\n // Spawn random point on/in circle\n let theta = rand() * tau;\n let dir = tangent * cos(theta) + bitangent * sin(theta);\n ret.pos = c + r * dir + transform[3].xyz;\n // Velocity away from center\n ret.vel = dir * speed;\n // <<< [PositionCircleModifier]\n ", | |
lifetime_code: "\n // >>> [ParticleLifetimeModifier]\n ret = 1.5;\n // <<< [ParticleLifetimeModifier]\n", | |
}, | |
update_layout: UpdateLayout { | |
accel: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
drag_coefficient: 0.0, | |
force_field: [ | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
72.0, | |
0.0, | |
), | |
max_radius: 48.0, | |
min_radius: 1.0, | |
mass: 2.0, | |
force_exponent: 1.0, | |
conform_to_sphere: true, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
-72.0, | |
0.0, | |
), | |
max_radius: 48.0, | |
min_radius: 1.0, | |
mass: 2.0, | |
force_exponent: 1.0, | |
conform_to_sphere: true, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
-72.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 48.0, | |
min_radius: 1.0, | |
mass: -2.0, | |
force_exponent: 1.0, | |
conform_to_sphere: true, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
72.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 48.0, | |
min_radius: 1.0, | |
mass: -2.0, | |
force_exponent: 1.0, | |
conform_to_sphere: true, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
ForceFieldSource { | |
position: Vec3( | |
0.0, | |
0.0, | |
0.0, | |
), | |
max_radius: 0.0, | |
min_radius: 0.1, | |
mass: 0.0, | |
force_exponent: 0.0, | |
conform_to_sphere: false, | |
}, | |
], | |
}, | |
render_layout: RenderLayout { | |
particle_texture: None, | |
lifetime_color_gradient: Some( | |
Gradient { | |
keys: [ | |
GradientKey { | |
ratio: 0.0, | |
value: Vec4( | |
1.0, | |
1.0, | |
0.0, | |
0.75, | |
), | |
}, | |
GradientKey { | |
ratio: 0.5, | |
value: Vec4( | |
1.0, | |
1.0, | |
0.0, | |
1.0, | |
), | |
}, | |
GradientKey { | |
ratio: 1.0, | |
value: Vec4( | |
1.0, | |
1.0, | |
0.0, | |
0.01, | |
), | |
}, | |
], | |
}, | |
), | |
lifetime_size_gradient: Some( | |
Gradient { | |
keys: [ | |
GradientKey { | |
ratio: 0.0, | |
value: Vec2( | |
1.0, | |
1.0, | |
), | |
}, | |
], | |
}, | |
), | |
billboard: false, | |
}, | |
z_layer_2d: 0.0, | |
} |
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