Would it be possible to access blender using Raku by having Raku emit python?
I'm thinking yes.
That way this:
view_layer = bpy.context.view_layer
# Create new light datablock.
light_data = bpy.data.lights.new(name="New Light", type='POINT')
# Create new object with our light datablock.
light_object = bpy.data.objects.new(name="New Light", object_data=light_data)
# Link light object to the active collection of current view layer,
# so that it'll appear in the current scene.
view_layer.active_layer_collection.collection.objects.link(light_object)
# Place light to a specified location.
light_object.location = (5.0, 5.0, 5.0)
# And finally select it and make it active.
light_object.select_set(True)
view_layer.objects.active = light_object
Becomes:
my $view-layer = Blender::Context.view-layer;
my $light-obj = Blender::Data::Lights.new(name => 'New Light', type => POINT);
$view-layer.active-layer-collection.collection.objects.link($light-obj);
$light-obj.location = 5.0 xx 3;
$light-obj.select-set;
$vlew-layer.objects.active = $light-obj;
The bottom emits the top.
From my research if we want Raku to Blender, this is the fastest way. I'll consider a more complex way after the 10th aniversary.