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Last active February 10, 2024 23:58
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Mod load order for Project Zomboid 41

You can skip combing through these settings and copying them over one-by-one if you instead place/overwrite the saved_modlists.txt and modmanager-mods.txt files into your C:\Users\(your username)\Zomboid\Lua folder. When you next start the game, load the "Essential" mod preset in the game's Mods menu for a Single Player game. Load the "Multiplayer" mod preset if you're playing on my server.

These mods are listed in ascending order of priority, meaning mod #1 must have lowest relative priority (i.e. nearest the top of your mod load order list) and will have any conflicting code be overridden by the mods that come after it.

For map mods, however, this is reversed! The map mod that loads first claims its cells first, meaning it has the highest priority. This is why St. Bernard's Hill is the last map mod in its block but Common Sense is the first non-map mod in its block.

Mods not listed here can be in any order, though I've read? that map mods and other mods that rely on tiles should come earlier than all the tile and texture pack mods in your mod order list, which is why Block 6 (containing all the map mods not listed under other blocks) exists.

Note that sometimes mods have weird names or are for whatever reason not listed in alphabetical order meaning you'll have to manually search for them, but they are all definitely there.

Don't forget to restart the game (and start a new game) after enabling your mods.

Block 1

  1. InGameMaps [Main]
  2. InGameMaps [Vanilla]
  3. West Point Expansion (V2.0)
  4. InGameMaps [West Point Expansion]
  5. West Point Expansion Fix

Block 2

  1. Research Facility, KY
  2. Research Facility, KY (Access Road)
  3. Slocan Lake (Raven Creek & Eerie County compatible)
  4. Slocan Lake Ingame Map (Raven Creek & Eerie County compatible)

Block 3

  1. Barricaded Strip Mall -for Reanimator
  2. Monmouth County
  3. Ashenwood
  4. Fort Knox linked to Eerie Country
  5. Eerie Country
  6. InGameMaps [Eerie Country]
  7. Road from Fort Knox to Bedford Falls
  8. Bedford Falls
  9. Save Our Station - Core
  10. Save Our Station - Knox Country
  11. SecretZ_v2
  12. Checkpoint_2
  13. Checkpoint_3
  14. Checkpoint_4
  15. Checkpoint_5
  16. Checkpoint_6
  17. ST. Bernard's Hill

Block 4

  1. 1.Trelai Map 4x4
  2. Ford Rock Ridge
  3. (Coryerdon)

Block 5

  1. Common Sense
  2. zRe Better Lockpicking
  3. Filibuster Rhymes' Used Cars!
  4. Filibuster Rhymes' Used Cars Names - Lore Friendly

    Use "Real Names" instead of "Lore Friendly" if you're following MP server guide

  5. Filibuster Rhymes' Used Cars! Fuel Test
  6. Filibuster Rhymes' Used Cars - No Bus
  7. Filibuster Rhymes' Used Cars - No MIL
  8. KillCount
  9. Advanced trajectory Fix
  10. Radial Menu API
  11. RidingMower

Block 6

  1. Wildberries
  2. Rosewood Expansion
  3. Zhukoniy Lighthouse Base
  4. Xonic's Mega Mall
  5. West Point Trailer Park and VHS Store
  6. West Point Fire Department
  7. Valley Station Town
  8. Tugaland
  9. The Wlaking Dead Prison
  10. The Island
  11. Rosewood VHS & Gun Stores
  12. Nortwest Blockade
  13. Military Airfield
  14. Lighthouse
  15. La Casa Del Lago
  16. Irvington, KY
  17. Irvington Road
  18. Hyrule County
  19. Hilltop Manor
  20. Helixiens Ekron Farmhouse
  21. HQ of the Forest Ranger
  22. Frankfort, KY
  23. Firecamp
  24. Ed's Auto Salvage (No Fuel)
  25. EZPZ Community Center
  26. Delta Creek Munitions
  27. Dead in Hong Kong
  28. Cruise Ship in KY
  29. Muldraugh-Westoutskirts ShippingCo
  30. Trimble County Power Station & La Grange
  31. Riverwood
  32. Redfordville
  33. Raven Creek
  34. Pitstop
  35. Over the River
  36. OldPark Town
  37. New Ekron
  38. March Ridge Expansion
  39. Little Township
  40. Lake Ivy Township
  41. Kingsmouth Near Mainland KY
  42. Greenleaf
  43. Grapeseed
  44. Fort Redstone, KY
  45. Fort Benning
  46. EVAC_Louisville
  47. Chinatown expansion
  48. Chernaville
  49. C.O.N. Reseach & Testing Facility
  50. Blueberry
  51. Blackwood

I'm not sure what order the InGameMaps sub-mods should be in relation to the mods with built-in maps that InGameMaps is trying to override, so to be safe I placed them after their counterparts (like Eerie Country, which comes with its own in-game map that is apparently buggy).

And as far as I can tell, the "map mod priority order" button that is blinking is irrelevant, though I put "west_point_expansion_map" (followed by "NewDenver_Connection_map") at the top and "InGameMaps_Main" and "InGameMaps_Vanilla" at the bottom just in case.

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