Created
November 22, 2020 07:41
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TestPendingStateLeak
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exec function TestPendingStateLeak () | |
{ | |
local XComGameState_HeadquartersAlien AlienHQ; | |
local XComGameStateHistory History; | |
local XComGameState NewGameState; | |
History = `XCOMHISTORY; | |
AlienHQ = XComGameState_HeadquartersAlien(History.GetSingleGameStateObjectForClass(class'XComGameState_HeadquartersAlien')); | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(from history without pending)"); | |
NewGameState = class'XComGameStateContext_ChangeContainer'.static.CreateChangeState("CHEAT: TestPendingStateLeak"); | |
AlienHQ = XComGameState_HeadquartersAlien(NewGameState.ModifyStateObject(class'XComGameState_HeadquartersAlien', AlienHQ.ObjectID)); | |
AlienHQ.bChosenActive = !AlienHQ.bChosenActive; | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(modified)"); | |
AlienHQ = XComGameState_HeadquartersAlien(History.GetSingleGameStateObjectForClass(class'XComGameState_HeadquartersAlien')); | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(from history with pending)"); | |
History.CleanupPendingGameState(NewGameState); | |
} | |
// [0069.93] CI: AlienHQ.bChosenActive:'False' (from history without pending) | |
// [0069.93] CI: AlienHQ.bChosenActive:'True' (modified) | |
// [0069.93] CI: AlienHQ.bChosenActive:'True' (from history with pending) | |
exec function TestPendingStateLeak2 () | |
{ | |
local XComGameState_HeadquartersAlien AlienHQ; | |
local XComGameStateHistory History; | |
local XComGameState NewGameState; | |
History = `XCOMHISTORY; | |
AlienHQ = XComGameState_HeadquartersAlien(History.GetSingleGameStateObjectForClass(class'XComGameState_HeadquartersAlien')); | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(from history without pending)"); | |
NewGameState = class'XComGameStateContext_ChangeContainer'.static.CreateChangeState("CHEAT: TestPendingStateLeak"); | |
AlienHQ = XComGameState_HeadquartersAlien(NewGameState.ModifyStateObject(class'XComGameState_HeadquartersAlien', AlienHQ.ObjectID)); | |
AlienHQ.bChosenActive = !AlienHQ.bChosenActive; | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(modified)"); | |
AlienHQ = XComGameState_HeadquartersAlien(History.GetGameStateForObjectID(AlienHQ.ObjectID)); | |
`CI_Log(`showvar(AlienHQ.bChosenActive) @ "(from history with pending)"); | |
History.CleanupPendingGameState(NewGameState); | |
} | |
// [0067.26] CI: AlienHQ.bChosenActive:'False' (from history without pending) | |
// [0067.26] CI: AlienHQ.bChosenActive:'True' (modified) | |
// [0067.27] CI: AlienHQ.bChosenActive:'False' (from history with pending) | |
exec function TestPendingStateLeak3 () | |
{ | |
local XComGameState_WorldRegion RegionState; | |
local XComGameStateHistory History; | |
local XComGameState NewGameState; | |
History = `XCOMHISTORY; | |
foreach History.IterateByClassType(class'XComGameState_WorldRegion', RegionState) | |
{ | |
break; | |
} | |
`CI_Log(`showvar(RegionState.bBuildingDoomFactory) @ "(from history without pending)"); | |
NewGameState = class'XComGameStateContext_ChangeContainer'.static.CreateChangeState("CHEAT: TestPendingStateLeak"); | |
RegionState = XComGameState_WorldRegion(NewGameState.ModifyStateObject(class'XComGameState_WorldRegion', RegionState.ObjectID)); | |
RegionState.bBuildingDoomFactory = !RegionState.bBuildingDoomFactory; | |
`CI_Log(`showvar(RegionState.bBuildingDoomFactory) @ "(modified)"); | |
RegionState = XComGameState_WorldRegion(History.GetGameStateForObjectID(RegionState.ObjectID)); | |
`CI_Log(`showvar(RegionState.bBuildingDoomFactory) @ "(from history with pending)"); | |
History.CleanupPendingGameState(NewGameState); | |
} | |
// [0074.47] CI: RegionState.bBuildingDoomFactory:'False' (from history without pending) | |
// [0074.47] CI: RegionState.bBuildingDoomFactory:'True' (modified) | |
// [0074.47] CI: RegionState.bBuildingDoomFactory:'False' (from history with pending) |
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