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raysan5 / custom_game_engines_small_study.md
Last active August 10, 2025 05:15
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@nickpeihl
nickpeihl / index.html
Created September 18, 2017 23:26
Interactive Choropleth Map - Leaflet Example
<!DOCTYPE html>
<html>
<head>
<title>Choropleth Tutorial - Leaflet</title>
<meta charset="utf-8">
<meta name="viewport"
content="width=device-width, initial-scale=1.0">
<link rel="shortcut icon"
@ssinss
ssinss / EndlessRecyclerOnScrollListener.java
Last active January 19, 2024 08:52
Endless RecyclerView OnScrollListener
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.RecyclerView;
public abstract class EndlessRecyclerOnScrollListener extends RecyclerView.OnScrollListener {
public static String TAG = EndlessRecyclerOnScrollListener.class.getSimpleName();
private int previousTotal = 0; // The total number of items in the dataset after the last load
private boolean loading = true; // True if we are still waiting for the last set of data to load.
private int visibleThreshold = 5; // The minimum amount of items to have below your current scroll position before loading more.
int firstVisibleItem, visibleItemCount, totalItemCount;