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#define INVALID_DIALOG_ID (cellmin) | |
static stock | |
gPrev[MAX_PLAYERS] = { INVALID_DIALOG_ID, ... }, | |
gCur[MAX_PLAYERS] = { INVALID_DIALOG_ID, ... }, | |
bool:gOPDR = true; | |
hook function ShowPlayerDialog(playerid, dialogid, style, const caption[], const info[], const button1[], const button2[]) | |
{ | |
gCur[playerid] = dialogid; | |
if (gOPDR) | |
gPrev[playerid] = INVALID_DIALOG_ID; | |
return continue(playerid, dialogid, style, caption, info, button1, button2); | |
} | |
stock GetPreviousDialog(playerid) | |
{ | |
return 0 <= playerid < MAX_PLAYERS ? gPrev[playerid] : INVALID_DIALOG_ID; | |
} | |
hook public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
{ | |
gOPDR = false; | |
gCur[playerid] = INVALID_DIALOG_ID; | |
continue(playerid, dialogid, response, listitem, inputtext); | |
gPrev[playerid] = (gCur[playerid] == INVALID_DIALOG_ID) ? INVALID_DIALOG_ID : dialogid; | |
gOPDR = true; | |
return 1; | |
} | |
hook public OnPlayerConnect(playerid) | |
{ | |
gPrev[playerid] = gCur[playerid] = INVALID_DIALOG_ID; | |
continue(playerid); | |
return 1; | |
} |
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