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<!DOCTYPE html>
<html lang="en">
<head>
<link href="https://fonts.googleapis.com/css?family=Source+Sans+Pro:300,300i,400,600&amp;display=swap" ref="preconnect" rel="stylesheet"/>
<meta charset="utf-8"/>
<title>API Reference - Pylon Observer</title>
<!--SEO Meta Tags-->
<!--
<meta name="description" content="High Resolution Solar Design Software" />
graph TD
    subgraph User Authentication
        Login/Signup -->|Authenticated| User Profiles
    end
    subgraph User Profiles
        User Profiles -->|Linked| Order Management
        User Profiles -->|Linked| Affiliate/Partnership Program
        User Profiles -->|Linked| In-app Chat Support
    end
PLAYLIST
[0] - Brazil - House Tribal Percussion (4)
4
Abenteuer Alltag EP [Kollektiv Turmstrasse]
Wagnis
Celubaba (feat. Oluhle) [Ivory (IT)]
Memorie Involontaire feat. Oluhle (Original Mix)
PLAYLIST
[0] - Brazil - House Tribal Percussion (4)
4
Abenteuer Alltag EP [Kollektiv Turmstrasse]
Wagnis
Celubaba (feat. Oluhle) [Ivory (IT)]
Memorie Involontaire feat. Oluhle (Original Mix)
using System;
using System.Diagnostics;
namespace kata.App
{
class Program
{
static void Main(string[] args)
{
string line;
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@Y0lan
Y0lan / Kata-RPG.md
Created November 23, 2019 22:13 — forked from mrkloan/Kata-RPG.md

Kata RPG

First iteration: Characters

  • A Character should have a name and a health pool.
  • A Character's health is initialized at 100 and cannot go above this value.
  • A Character can either be alive or dead - when it reaches 0 health points.
  • A Character can attack another Character and deal 1 damage point to its enemy's health if it isn't already dead. A Character cannot attack itself...
  • A Character can heal another Character and return 1 point to its ally's health pool. A Character can
@Y0lan
Y0lan / help.c
Created November 17, 2019 01:29
typedef struct struct_action {
char * name;
char * url;
unsigned int max_depth;
unsigned short versioning;
char ** type;
unsigned int numberOfTypes;
} struct_action;
typedef struct struct_actions {
@Y0lan
Y0lan / main.c
Created November 16, 2019 23:01
help
#include "include/main.h"
int main(int argc, char ** argv)
{
char *configPath = malloc(sizeof(char) * 180);
char *configFilePath = malloc(sizeof(char) * 180);
getConfigPath(configPath);
getConfigFilePath(configFilePath);
getOptions(argc, argv);
FILE *configurationFile = NULL;
if (initApp(configPath, configFilePath) == 1) return 1; /* could not initialize the app */
This file has been truncated, but you can view the full file.
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