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| const settings = [ | |
| { | |
| name: 'gameManager', | |
| settings: { | |
| id: 1, | |
| escape_rooms_id: 1, | |
| silent : true | |
| }, | |
| }, | |
| { |
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| const fs = require('fs'); | |
| const crypto = require('crypto'); | |
| const secret = 'windranger'; | |
| let blocks, block, hash, content; | |
| if (fs.existsSync('./blocks.txt')) { | |
| blocks = JSON.parse(fs.readFileSync('./blocks.txt')); | |
| const blocksAmount = blocks.length; | |
| for (let i = 0; i < blocksAmount; i++) { |
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| const net = require('net'); | |
| let port = 3000; | |
| let isRoot = false; | |
| const connectionList = new Map(); | |
| const expireDelta = 5*60*1000; | |
| const server = net.createServer(socket => { | |
| socket.on('error', err => { | |
| console.log(err); |
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| function checkWord( board, word ) { | |
| const graph = board.map((row, rowNumber) => { | |
| return row.map((letter, position) => { | |
| return { | |
| name: letter, | |
| neighbours: getNeighbours(rowNumber, position, board), | |
| index: rowNumber * board.length + position | |
| }; | |
| }); | |
| }); |
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| const path = require('path'); | |
| const webpack = require('webpack'); | |
| module.exports = { | |
| entry: "./js/index.js", | |
| output: { | |
| filename: 'index.js', | |
| path: path.resolve(__dirname, 'dist') | |
| }, | |
| module: { |
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| 'use strict'; | |
| function embedNodeResolver(jsonLD) { | |
| let IDindex = {}; | |
| let suspectedNodes = {}; | |
| let markedShapes = []; | |
| jsonLD.shapes.forEach((shape, index) => { | |
| IDindex[shape['@id']] = index; //write down the node to check it in future | |
| let suspectedNode = suspectedNodes[shape['@id']] | |
| if (suspectedNode !== undefined) { |
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| function embedNodeResolver(jsonLD) { | |
| jsonLD.shapes.forEach((shape, index) => { | |
| IDindex[shape['@id']] = index; //write down the node to check it in future | |
| let suspectedNode = suspectedNodes[shape['@id']] | |
| if (suspectedNode !== undefined) { | |
| jsonLD.shapes[suspectedNode['shapeIndex']]['property'][suspectedNode['propertyIndex']]['node'] = shape; | |
| markedShapes.push(index); | |
| } | |
| shape.property.forEach((property, i) => { | |
| if (property.node !== undefined) { |
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| import webpack from 'webpack'; | |
| import config from './webpack.config.js'; | |
| import WebpackDevServer from 'webpack-dev-server'; | |
| const PROD = process.env.npm_config_argv.includes('--production'); | |
| config.entry.app.unshift('webpack-dev-server/client?http://localhost:9001', 'webpack/hot/only-dev-server'); | |
| var compiler = webpack(config); | |
| const server = new WebpackDevServer(compiler, { |
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| function solution(A) { | |
| let start = A[0]; | |
| let depth = 0; | |
| let result = 0; | |
| let min = 100000000; | |
| for (let i = 1; i < A.length; i++) { | |
| if (A[i] < start) { | |
| if ((A[i] - min) > depth) { | |
| depth = A[i] - min; | |
| } |