Created
May 24, 2024 14:20
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Light2D flickering effect
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extends Light2D | |
@export | |
var one_cycle_in_milliseconds = 1500 | |
@export var min_alpha_number = 0 | |
@export var max_alpha_number = 1 | |
var intermediate_value = 0 | |
func _process(delta: float): | |
var delta_in_milliseconds = delta * 1000 | |
intermediate_value += delta_in_milliseconds | |
if intermediate_value >= one_cycle_in_milliseconds: | |
intermediate_value -= one_cycle_in_milliseconds | |
var percent_of_current_run = 100.0 / one_cycle_in_milliseconds * intermediate_value | |
var alpha_value = _get_alpha_value(percent_of_current_run) | |
self.color = Color(self.color.r, self.color.g, self.color.b, alpha_value) | |
func _get_alpha_value(percent): | |
if percent >= 0 and percent < 10.1: | |
return min_alpha_number | |
if percent >= 10.2 and percent < 20.1: | |
return min_alpha_number | |
if percent >= 20.6 and percent < 30.1: | |
return min_alpha_number | |
if percent >= 30.6 and percent < 45.1: | |
return min_alpha_number | |
if percent >= 55.1 and percent < 57.1: | |
return min_alpha_number | |
if percent >= 60.1 and percent < 65.1: | |
return min_alpha_number | |
if percent >= 75.1 and percent < 77.1: | |
return min_alpha_number | |
if percent >= 85.1 and percent < 86.1: | |
return min_alpha_number | |
else: | |
return max_alpha_number |
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