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@YclepticStudios
Created December 27, 2016 12:43
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Unity event callback with inspector button for test firing.
//
// ============================================================================
// MIT License
//
// Copyright (c) 2016 Eric Phillips
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// ============================================================================
//
//
// This script creates a button and a UnityEvent in
// the inspector. Clicking the button fires the event
// which can be used for testing purposes.
//
// Created by Eric Phillips on December 26, 2016.
//
using UnityEngine;
using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class EventTester : MonoBehaviour
{
public UnityEvent TestEvent;
}
#if UNITY_EDITOR
[CustomEditor(typeof(EventTester))]
public class EventTesterEditor : Editor
{
/// <summary>
/// Called to draw custom inspector components in an editor script.
/// </summary>
public override void OnInspectorGUI()
{
// Draw event list
DrawDefaultInspector();
// Draw button
GUIStyle btStyle = new GUIStyle(GUI.skin.button);
btStyle.fixedHeight = 23;
btStyle.margin = new RectOffset(50, 50, 10, 10);
btStyle.fontSize = 12;
if (GUILayout.Button("Fire Event", btStyle))
((EventTester)target).TestEvent.Invoke();
}
}
#endif
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