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May 16, 2017 22:23
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extends Node | |
# HEX GRID MATH FUNCTIONS | |
# | |
# for CELL(offset odd-q vertical), AXIAL, and CUBIC coordinates | |
var CUBE_DIRECTIONS = [ | |
Cube.new(1, -1, 0), Cube.new(1, 0, -1), Cube.new( 0, 1, -1),\ | |
Cube.new(-1, 1, 0), Cube.new(-1, 0, 1), Cube.new( 0, -1, 1) | |
] | |
class Hex: | |
var q | |
var r | |
func _init(q,r): | |
self.q = q | |
self.r = r | |
func to_cube(): | |
var x = self.q | |
var z = self.r | |
var y = -x-z | |
return HexMath.Cube.new(x,y,z) | |
func get_cell(): | |
return self.to_cube().to_cell() | |
class Cube: | |
var x | |
var y | |
var z | |
func _init(x,y,z): | |
self.x = x | |
self.y = y | |
self.z = z | |
func to_hex(): | |
var q = self.x | |
var r = self.z | |
return Hex.new(q,r) | |
func to_cell(): | |
var col = self.x | |
var row = self.z + ( self.x - (int(self.x)%2) ) / 2 | |
return Vector2(col,row) | |
func cell_to_cube(cell): | |
var x = cell.x | |
var z = cell.y - (cell.x - (int(cell.x)%2) ) / 2 | |
var y = -x-z | |
return Cube.new(x,y,z) | |
func cell_to_hex(cell): | |
return cell_to_cube(cell).to_hex() | |
func cube_distance(a, b): | |
return (abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z)) / 2 | |
func cube_snap(cube): | |
var rx = round(cube.x) | |
var ry = round(cube.y) | |
var rz = round(cube.z) | |
var x_diff = abs(rx - cube.x) | |
var y_diff = abs(ry - cube.y) | |
var z_diff = abs(rz - cube.z) | |
if x_diff > y_diff and x_diff > z_diff: | |
rx = -ry-rz | |
elif y_diff > z_diff: | |
ry = -rx-rz | |
else: | |
rz = -rx-ry | |
return Cube.new(rx, ry, rz) | |
func cube_lerp(a, b, t): | |
return Cube.new( | |
lerp(a.x, b.x, t), | |
lerp(a.y, b.y, t), | |
lerp(a.z, b.z, t)) | |
func cube_line(a, b): | |
var N = cube_distance(a,b) | |
var line = [] | |
for i in range(N+1): | |
line.append(cube_snap( cube_lerp( a, b, 1.0/N * i ) ) ) | |
return line |
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