Created
December 24, 2015 21:11
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extends RigidBody2D | |
var SPD = 128.0 | |
var mstate = 'Idle' | |
var direction = 'up' | |
func _integrate_forces(state): | |
var lv = get_linear_velocity() | |
var old_state = mstate+'-'+direction | |
var UP = Input.is_action_pressed('UP') | |
var DOWN = Input.is_action_pressed('DOWN') | |
var LEFT = Input.is_action_pressed('LEFT') | |
var RIGHT = Input.is_action_pressed('RIGHT') | |
var bit = 0 | |
if UP: | |
bit += 1 | |
direction = 'up' | |
if DOWN: | |
bit += 4 | |
direction = 'down' | |
if RIGHT: | |
bit += 2 | |
direction = 'right' | |
if LEFT: | |
bit += 8 | |
direction = 'left' | |
if bit in [0,5,7,10,11,14,15]: #null movement | |
lv = Vector2(0,0) | |
if bit == 1: #UP | |
lv = Vector2(0,-SPD) | |
if bit == 2: #LEFT | |
lv = Vector2(SPD,0) | |
if bit == 3: #UP-RIGHT | |
lv = Vector2(SPD,-SPD)/sqrt(2) | |
if bit == 4: #DOWN | |
lv = Vector2(0,SPD) | |
if bit == 6: #DOWN-RIGHT | |
lv = Vector2(SPD,SPD)/sqrt(2) | |
if bit == 8: #LEFT | |
lv = Vector2(-SPD,0) | |
if bit == 9: #UP-LEFT | |
lv = Vector2(-SPD,-SPD)/sqrt(2) | |
if bit == 12: #DOWN-LEFT | |
lv = Vector2(-SPD,SPD)/sqrt(2) | |
if abs(lv.x)+abs(lv.y) > 0: | |
mstate = 'walk' | |
else: | |
mstate = 'Idle' | |
set_linear_velocity(lv) | |
var new_state = mstate+'-'+direction | |
if new_state != old_state: | |
get_node('animator').play(str(new_state)) | |
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