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<script type="text/javascript"> | |
var imagePath = "test.png"; // file to reload. | |
var reloadInterval = 0.5; // how often to reload, in seconds. | |
</script> | |
<img id="image" /> | |
<canvas id="canvas"></canvas> | |
<style type="text/css"> | |
#image { | |
visibility: hidden; | |
} |
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/// buffer_hex(buffer, ?length) : Returns buffer contents as a hexadecimal string. | |
var o = argument[0], q = buffer_tell(o), d, v, n; | |
if (argument_count > 1) { | |
n = argument[1] | |
} else n = buffer_get_size(o) - q | |
var sb = buffer_create(n * 3 + 1, buffer_fixed, 1); | |
repeat (n) { | |
v = buffer_read(o, buffer_u8) | |
d = v >> 4 | |
if (d < 10) { |
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if (wasAlive && life <= 0 && isRealLevel() && type != "") { | |
if (type == "Bat") global.enemyDeaths[0] += 1; | |
else if (type == "Snake") global.enemyDeaths[1] += 1; | |
else if (type == "Spider") global.enemyDeaths[2] += 1; | |
else if (type == "Giant Spider") global.enemyDeaths[3] += 1; | |
else if (type == "Caveman") global.enemyDeaths[4] += 1; | |
else if (type == "Skeleton") global.enemyDeaths[5] += 1; | |
else if (type == "Zombie") global.enemyDeaths[6] += 1; | |
else if (type == "Vampire") global.enemyDeaths[7] += 1; | |
else if (type == "Frog") global.enemyDeaths[8] += 1; |
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var HxOverrides = function() { }; | |
HxOverrides.cca = function(s,index) { | |
var x = s.charCodeAt(index); | |
if(x != x) return undefined; | |
return x; | |
}; | |
var Main = function() { }; | |
Main.utf2ints = function(v,r) { | |
if(r == null) r = []; else r.splice(0,r.length); | |
var i = -1; |
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/// ds_list_string(id) | |
var l = argument0; | |
var r = "list#" + string(l); | |
var n = ds_list_size(l); | |
r += "[" + string(n) + "]{ "; | |
for (var i = 0; i < n; i++) { | |
if (i > 0) r += ", " | |
r += string(l[|i]) | |
} | |
r += " }" |
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:: replace {} with paths appropriate | |
@{RESHACK}\ResHacker.exe -script {ICONSPATH}\syncIcons.txt |
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var times, grid, array; | |
times = 1000 * 1000 | |
grid = ds_grid_create(100, 100) | |
for (var i = 0; i < 100; i++) array[i, 99] = 0 | |
// | |
time = get_timer() | |
repeat (times) val = ds_grid_get(grid, 42, 42) | |
show_debug_message("ds_grid_get: " + string(get_timer() - time)) | |
// | |
time = get_timer() |
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// macros: | |
macro public static function forc(init, condition, post, block) { | |
return macro { | |
$init; | |
while ($condition) { | |
var __forc = 0; | |
do { | |
$block; | |
} while (++__forc == 0); | |
$post; |
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class Main { | |
macro public static function forc(init, condition, post, block) { | |
return macro untyped __js__("for ({0}; {1}; {2}) {3}", $init, $condition, $post, $block); | |
} | |
static function main() { | |
forc(var i = 0, i < 5, i++, { | |
trace(i); | |
trace("..!!"); | |
}); | |
} |
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Data Object love.draw love.focus love.joystickpressed love.joystickreleased love.keypressed love.keyreleased love.load love.mousepressed love.mousereleased love.quit love.run love.update Source SourceType love.audio.getNumSources love.audio.getOrientation love.audio.getPosition love.audio.getVelocity love.audio.getVolume love.audio.newSource love.audio.pause love.audio.play love.audio.resume love.audio.rewind love.audio.setOrientation love.audio.setPosition love.audio.setVelocity love.audio.setVolume love.audio.stop Event love.event.clear love.event.poll love.event.pump love.event.push love.event.wait File FileData FileDecoder love.filesystem.enumerate love.filesystem.exists love.filesystem.getAppdataDirectory love.filesystem.getLastModified love.filesystem.getSaveDirectory love.filesystem.getUserDirectory love.filesystem.getWorkingDirectory love.filesystem.init love.filesystem.isDirectory love.filesystem.isFile love.filesystem.lines love.filesystem.load love.filesystem.mkdir love.filesystem.newFile love.file |