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Data Object love.draw love.focus love.joystickpressed love.joystickreleased love.keypressed love.keyreleased love.load love.mousepressed love.mousereleased love.quit love.run love.update Source SourceType love.audio.getNumSources love.audio.getOrientation love.audio.getPosition love.audio.getVelocity love.audio.getVolume love.audio.newSource love.audio.pause love.audio.play love.audio.resume love.audio.rewind love.audio.setOrientation love.audio.setPosition love.audio.setVelocity love.audio.setVolume love.audio.stop Event love.event.clear love.event.poll love.event.pump love.event.push love.event.wait File FileData FileDecoder love.filesystem.enumerate love.filesystem.exists love.filesystem.getAppdataDirectory love.filesystem.getLastModified love.filesystem.getSaveDirectory love.filesystem.getUserDirectory love.filesystem.getWorkingDirectory love.filesystem.init love.filesystem.isDirectory love.filesystem.isFile love.filesystem.lines love.filesystem.load love.filesystem.mkdir love.filesystem.newFile love.file |
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for (i in 0 ... 5) { | |
switch (i) { | |
case 3: switch (i) { | |
case 3: break; | |
case 4: | |
} | |
} | |
} | |
var j:Int = 0; | |
while (++j < 5) switch (j) { |
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public static function run() { | |
for (i in 0 ... 5) { | |
switch (i) { | |
case 3: switch (i) { | |
case 3: break; | |
} | |
} | |
trace(i); | |
} | |
} |
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_____________________ | |
/ Spelunky SD | |
A Spelunky Classic mod | |
by YellowAfterlife | |
This is a modification and expansion of "Spelunky Classic" by Derek Yu. | |
It changes and improves a number of things in the game, most notably adding | |
2-player cooperative online multi-player support. | |
Useful links: |
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package openfl.state; | |
import openfl.events.Event; | |
import openfl.events.KeyboardEvent; | |
import openfl.Lib; | |
/** | |
* Provides a simple interface to get keyboard state. | |
* @author YellowAfterlife | |
*/ | |
class Keyboard { |
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// Experimenting with custom JSON serialization. | |
// Things that annoy me in existing implementation are: | |
// * Ordering: Since haxe.Json takes dynamic objects, field order cannot be warranted. | |
// If resulting JSON has to be viewed/edited manually, uncertain order is no help. | |
// * Readability: You have no control over how contents are written. Prettyprint gets bulky fast. | |
// * Typing: JSON nodes are, by definition, dynamic objects, which means that you'll most | |
// likely have to implement an extra I/O layer with "data from class N" typedefs. | |
// * Efficiency: Dynamic objects and arrays are read only to (most often) be thrown again later. | |
// | |
// So here I'm working on a library that solves a fair of these problems by providing |
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import java.lang.Object; | |
import java.lang.String; | |
public class JavaClass implements HaxeInterface { | |
// ... | |
// Dummy IHxObject implementation: | |
public boolean __hx_deleteField(String f) { return false; } | |
public Object __hx_lookupField(String f, boolean e, boolean c) { return null; } | |
public double __hx_lookupField_f(String f, boolean e) { return 0.0; } | |
public Object __hx_lookupSetField(String f, Object v) { return null; } |
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/// Create: | |
globalvar mouse_x0, mouse_y0, mouse_x1, mouse_y1, mouse_dx, mouse_dy; | |
mouse_x1 = mouse_x | |
mouse_y1 = mouse_y | |
mouse_dx = 0 | |
mouse_dy = 0 | |
/// Step: | |
mouse_x0 = mouse_x1; mouse_x1 = mouse_x | |
mouse_y0 = mouse_y1; mouse_y1 = mouse_y |
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function set_field(t, f, v) | |
t[f] = v | |
return v | |
end | |
local n = 10000000 | |
local t = { } | |
local q | |
local p | |
-- Direct: | |
q = os.clock() |
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function printTry(e1:haxe.macro.TypedExpr, catches: Array<{ v : haxe.macro.TVar, expr : haxe.macro.TypedExpr }>) | |
{ | |
// TODO catch other types of exceptions | |
// getting last (e:Dynamic) catch: | |
var _dynCatch = catches.pop(), _tabs; | |
// try-block: | |
var s = 'local try, catch = pcall(function ()'; | |
_tabs = tabs; tabs += tabString; | |
var tryBlock = printExpr(e1); |