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@Yoplitein
Last active March 25, 2022 22:14
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Commands to aid in developing Sven Co-Op maps
void PluginInit()
{
g_Module.ScriptInfo.SetAuthor("Yoplitein");
g_Module.ScriptInfo.SetContactInfo("[email protected]");
}
void dbgDrawLine(const Vector&in pt1, const Vector&in pt2, uint16 lifetimeDs = 25, uint8 r = 255, uint8 g = 127, uint8 b = 0)
{
NetworkMessage msg(MSG_BROADCAST, NetworkMessages::SVC_TEMPENTITY, null);
msg.WriteByte(TE_LINE);
msg.WriteVector(pt1);
msg.WriteVector(pt2);
msg.WriteShort(lifetimeDs);
msg.WriteByte(r);
msg.WriteByte(g);
msg.WriteByte(b);
msg.End();
}
void commandTexTrace(const CCommand@ cmd)
{
CBasePlayer@ ply = g_ConCommandSystem.GetCurrentPlayer();
Vector forward, dummy, angles = ply.pev.angles;
angles.x *= -Math.PI; // I have no idea why this is necessary for only pitch, yaw is fine as is
g_EngineFuncs.AngleVectors(angles, forward, dummy, dummy);
Vector origin = ply.EyePosition();
TraceResult trace;
g_Utility.TraceLine(origin, origin + forward * WORLD_BOUNDARY, ignore_monsters, dont_ignore_glass, ply.edict(), trace);
Vector ray = trace.vecEndPos - origin;
float len = ray.Length();
ray = (ray / len) * (len + 1); // TraceTexture needs a slight bias
string buffer;
snprintf(buffer, "trace hit `%1`\n", g_Utility.TraceTexture(null, origin, origin + ray));
g_PlayerFuncs.ClientPrint(ply, HUD_PRINTTALK, buffer);
dbgDrawLine(origin, origin + ray);
if(trace.pHit !is null)
{
entvars_t@ ent = @trace.pHit.vars;
snprintf(buffer, " => hit brush entity `%1` with targetname `%2` netname `%3` BSP model index `%4`\n",
ent.classname,
ent.targetname,
ent.netname,
ent.modelindex
);
g_PlayerFuncs.ClientPrint(ply, HUD_PRINTTALK, buffer);
}
}
void commandSetpos(const CCommand@ cmd)
{
CBasePlayer@ ply = g_ConCommandSystem.GetCurrentPlayer();
if(cmd.ArgC() != 4)
return;
Vector newPos;
newPos.x = atof(cmd.Arg(1));
newPos.y = atof(cmd.Arg(2));
newPos.z = atof(cmd.Arg(3));
g_EntityFuncs.SetOrigin(ply, newPos);
string buffer;
snprintf(buffer, "ok new pos %1\n", newPos.ToString());
g_PlayerFuncs.ClientPrint(ply, HUD_PRINTNOTIFY, buffer);
}
void commandNoclip(const CCommand@ cmd)
{
CBasePlayer@ ply = g_ConCommandSystem.GetCurrentPlayer();
bool hasNoclip = ply.pev.movetype == MOVETYPE_NOCLIP;
if(hasNoclip)
ply.pev.movetype = MOVETYPE_WALK;
else
ply.pev.movetype = MOVETYPE_NOCLIP;
string buffer;
snprintf(buffer, "noclip %2\n", !hasNoclip ? "on" : "off");
g_PlayerFuncs.ClientPrint(ply, HUD_PRINTNOTIFY, buffer);
}
CClientCommand commandTexTraceObj("textrace", "", @commandTexTrace);
CClientCommand commandSetposObj("setpos", "", @commandSetpos);
CClientCommand commandNoclipObj("noclip", "", @commandNoclip);
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