Created
          April 28, 2015 05:49 
        
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    Unity Editor Script - Make Unprefabbed Clone for creating unlinked copies of a prefab instance
  
        
  
    
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  | [MenuItem("Utils/Make Unprefabbed Clone")] | |
| static public void CloneDisconnectedPrefab() { | |
| foreach(GameObject go in Selection.gameObjects) { | |
| Object.Instantiate(go); | |
| } | |
| } | 
  
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