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@YoungOG
Created January 4, 2017 17:07
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# Config Tutorial
#
# Name: Name of the item.
# DisplayName: ID for each item, important they are all different.
# Durability: Number of hits until the item breaks.
# Lore:
# - 'String list format like this'
# - 'Second string in lore'
# Enchants:
# - name,level
# - protection,2
# DefensiveEffect: effect,chance 1 = 100% 0.5 = 50% etc,duration in ticks
# ex. DefensiveEffect: DAMAGE_RESISTANCE,1,40
# OffensiveEffect works exactly like defensive effect.
# ====== List of Effects ===================================================================
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM
# HEAL, HEALTH_BOOST, HUNGER, INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON,
# REGENERATION, SATURATION, SLOW, SLOW_DIGGING, SPEED, WATER_BREATHING, WEAKNESS, WITHER.
# ==========================================================================================
# For Weapons:
# Special: Name of special
# ============ List of Specials ============================
# ForceBlast, LightningStorm, ShadowSweep, SummonHealing.
# ==========================================================
# SpecialCost: Number of charges to cast. Maximum 50.
# For Armour:
# Armour Rating: Percent of damage blocked by this piece.
# With armour rating keep in mind diamond blocks 0.80 or 80% damage in a full set.
Carbyne-Armor:
1:
Helmet:
DisplayName: '&4Test Helmet'
GearCode: 'TH'
Colors:
- '255,0,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
Chestplate:
DisplayName: '&4Test Chestplate'
GearCode: 'TC'
Colors:
- '255,0,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
OffensivePotionEffects:
- 'POISON,1,3,0.2'
DefensivePotionEffects:
- 'STRENGTH,2,3,0.1'
Hidden: false
Cost: 10
ArmorRating: 0.20
Leggings:
DisplayName: '&4Test Leggings'
GearCode: 'TL'
Colors:
- '255,0,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
Boots:
DisplayName: '&4Test Boots'
GearCode: 'TB'
Colors:
- '255,0,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
2:
Helmet:
DisplayName: '&4Test Helmet'
GearCode: 'TH2'
Colors:
- '0,255,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
Chestplate:
DisplayName: '&4Test Chestplate'
GearCode: 'TC2'
Colors:
- '0,255,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
OffensivePotionEffects:
- 'POISON,1,3,0.2'
DefensivePotionEffects:
- 'STRENGTH,2,3,0.1'
Hidden: false
Cost: 10
ArmorRating: 0.20
Leggings:
DisplayName: '&4Test Leggings'
GearCode: 'TL2'
Colors:
- '0,255,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
Boots:
DisplayName: '&4Test Boots'
GearCode: 'TB2'
Colors:
- '0,255,0'
Durability: 1000
Lore:
- '&eTest'
Enchants: {}
Hidden: false
Cost: 10
ArmorRating: 0.20
Carbyne-Weapons:
Sword:
1:
Name: '&4Test Sword'
DisplayName: 'sword'
Type: 'diamond'
Durability: 100
Lore:
- '&ei cut you muhaha'
Enchants:
- 'sharpness,2'
- 'unbreaking,10'
Hidden: false
Cost: 10
Special: 'SummonHealing'
SpecialCost: 1
OffensiveEffect: 'INCREASE_DAMAGE,1.0,100'
Axe:
1:
Name: '&4Test axe'
DisplayName: 'Axe'
Type: diamond
Durability: 100
Lore:
- '&ei cut trees'
Enchants:
- sharpness,10
Hidden: false
Cost: 10
Special: LightningStorm
SpecialCost: 3
OffensiveEffect:
Bow:
1:
Name: '&4Test bow'
DisplayName: 'Bow'
Durability: 100
Lore:
- '&I shoot you down!'
Enchants:
- power,10
Hidden: false
Cost: 10
Special:
SpecialCost:
OffensiveEffect:
Hoe:
1:
Name: '&4Test hoe'
DisplayName: 'hoe'
Type: diamond
Durability: 100
Lore:
- '&ebest hoe in the wild west.. sure is wild..'
Enchants:
- sharpness,2
Hidden: false
Cost: 10
Special:
SpecialCost:
OffensiveEffect:
Spade:
1:
Name: '&4Test spade'
DisplayName: 'spade'
Type: diamond
Durability: 100
Lore:
- '&ebest spade around'
Enchants:
- durability,2
Hidden: false
Cost: 10
Special:
SpecialCost:
OffensiveEffect:
#
# This section is for configuring the default Minecraft armours and adding Carbyne versions of them
#
# These are the durability and armour ratings for the default Minecraft armours that CAN BE CRAFTED!
Minecraft-Armor:
Diamond:
Helmet:
Durability: 1000
ArmorRating: 0.20
Chestplate:
Durability: 1200
ArmorRating: 0.20
Leggings:
Durability: 1100
ArmorRating: 0.20
Boots:
Durability: 950
ArmorRating: 0.20
Sword:
Iron:
Helmet:
Durability: 1000
ArmorRating: 0.10
Chestplate:
Durability: 1200
ArmorRating: 0.10
Leggings:
Durability: 1100
ArmorRating: 0.10
Boots:
Durability: 950
ArmorRating: 0.10
Gold:
Helmet:
Durability: 1000
ArmorRating: 0.10
Chestplate:
Durability: 1200
ArmorRating: 0.10
Leggings:
Durability: 1100
ArmorRating: 0.10
Boots:
Durability: 950
ArmorRating: 0.10
Chainmail:
Helmet:
Durability: 1000
ArmorRating: 0.10
Chestplate:
Durability: 1200
ArmorRating: 0.10
Leggings:
Durability: 1100
ArmorRating: 0.10
Boots:
Durability: 950
ArmorRating: 0.10
Minecraft-Weapons:
Diamond:
Sword:
Durability: 1200
Axe:
Durability: 1000
Hoe:
Durability: 1600
Stone:
Sword:
Durability: 220
Axe:
Durability: 200
Hoe:
Durability: 300
Iron:
Sword:
Durability: 600
Axe:
Durability: 500
Hoe:
Durability: 800
Gold:
Sword:
Durability: 500
Axe:
Durability: 400
Hoe:
Durability: 700
Wood:
Sword:
Durability: 75
Axe:
Durability: 65
Hoe:
Durability: 85
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