Created
August 30, 2018 06:46
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Blank PAWN gamemode for SA-MP.
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#include <a_samp.inc> | |
// Gamemode | |
public OnGameModeInit() | |
{ | |
return 1; | |
} | |
main() | |
{ | |
print(" "); | |
} | |
public OnGameModeExit() | |
{ | |
return 1; | |
} | |
// Player | |
public OnIncomingConnection(playerid, ip_address[], port) | |
{ | |
SendRconCommand("reloadbans"); | |
return 1; | |
} | |
public OnPlayerConnect(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerDisconnect(playerid, reason) | |
{ | |
return 1; | |
} | |
public OnPlayerUpdate(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerRequestClass(playerid, classid) | |
{ | |
return 1; | |
} | |
public OnPlayerRequestSpawn(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerSpawn(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerStreamIn(playerid, forplayerid) | |
{ | |
return 1; | |
} | |
public OnPlayerStreamOut(playerid, forplayerid) | |
{ | |
return 1; | |
} | |
public OnPlayerStateChange(playerid, newstate, oldstate) | |
{ | |
return 1; | |
} | |
public OnPlayerDeath(playerid, killerid, reason) | |
{ | |
return 1; | |
} | |
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) | |
{ | |
return 1; | |
} | |
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) | |
{ | |
return 1; | |
} | |
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart); | |
{ | |
return 1; | |
} | |
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) | |
{ | |
return 1; | |
} | |
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) | |
{ | |
return 1; | |
} | |
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) | |
{ | |
return 1; | |
} | |
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) | |
{ | |
return 1; | |
} | |
public OnPlayerObjectMoved(playerid, objectid) | |
{ | |
return 1; | |
} | |
public OnPlayerEnterCheckpoint(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerLeaveCheckpoint(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerEnterRaceCheckpoint(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerLeaveRaceCheckpoint(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) | |
{ | |
return 1; | |
} | |
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) | |
{ | |
return 1; | |
} | |
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid); | |
{ | |
return 1; | |
} | |
public OnPlayerClickTextDraw(playerid, Text:clickedid) | |
{ | |
return 1; | |
} | |
public OnPlayerPickUpPickup(playerid, pickupid) | |
{ | |
return 1; | |
} | |
public OnPlayerSelectedMenuRow(playerid, row) | |
{ | |
return 1; | |
} | |
public OnPlayerExitedMenu(playerid) | |
{ | |
return 1; | |
} | |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
{ | |
return 1; | |
} | |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
{ | |
return 1; | |
} | |
public OnPlayerClickPlayer(playerid, clickedplayerid, source) | |
{ | |
return 1; | |
} | |
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) | |
{ | |
return 1; | |
} | |
public OnPlayerExitVehicle(playerid, vehicleid) | |
{ | |
return 1; | |
} | |
public OnEnterExitModShop(playerid, enterexit, interiorid) | |
{ | |
return 1; | |
} | |
public OnPlayerText(playerid, text[]) | |
{ | |
return 1; | |
} | |
public OnPlayerCommandText(playerid, cmdtext[]) | |
{ | |
/*if (strcmp("/mycommand", cmdtext, true, 10) == 0) | |
{ | |
// Codes | |
return 1; | |
}*/ | |
return 0; | |
} | |
public OnRconCommand(cmd[]) | |
{ | |
return 1; | |
} | |
public OnRconLoginAttempt(ip[], password[], success) | |
{ | |
return 1; | |
} | |
// Actor | |
public OnActorStreamIn(actorid, forplayerid) | |
{ | |
return 1; | |
} | |
public OnActorStreamOut(actorid, forplayerid) | |
{ | |
return 1; | |
} | |
// Object | |
public OnObjectMoved(objectid) | |
{ | |
return 1; | |
} | |
// Vehicle | |
public OnVehicleStreamIn(vehicleid, forplayerid) | |
{ | |
return 1; | |
} | |
public OnVehicleStreamOut(vehicleid, forplayerid) | |
{ | |
return 1; | |
} | |
public OnVehicleSpawn(vehicleid) | |
{ | |
return 1; | |
} | |
public OnVehicleDeath(vehicleid, killerid) | |
{ | |
return 1; | |
} | |
public OnVehicleMod(playerid, vehicleid, componentid) | |
{ | |
return 1; | |
} | |
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) | |
{ | |
return 1; | |
} | |
public OnVehicleRespray(playerid, vehicleid, color1, color2) | |
{ | |
return 1; | |
} | |
public OnVehicleDamageStatusUpdate(vehicleid, playerid) | |
{ | |
return 1; | |
} | |
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) | |
{ | |
return 1; | |
} | |
public OnVehicleSirenStateChange(playerid, vehicleid, newstate) | |
{ | |
return 1; | |
} | |
public OnTrailerUpdate(playerid, vehicleid) | |
{ | |
return 1; | |
} |
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