As someone with an unholy amount of MvM playtime, this is a list of changes/improvements/reworks I'd like to see in a potential "MvM Refresh" update. All of these changes should be easily attainable without much new code since they are simple tweaks to stats, and reuse of existing elements.
Commentary is included in block quotes for each change.
The overall 'theme' of these changes is to break up the meta without invalidating that playstyle. When possible, classes once considered invaluable in most circumstances will have some of their functionality attainable by other classes, allowing folks to fit needed roles in a match without being forced to play specific classes. Similarly, weapons that were considered must-runs now have some competition.
- Money pickup radius behavior changed.
