|
tfa.inspect.creator=Creator: %s |
|
tfa.inspect.manufacturer=Manufacturer: %s |
|
tfa.inspect.capacity=Capacity: %s Rounds |
|
tfa.inspect.ammotype=Ammo: %s |
|
tfa.inspect.purpose=Purpose: %s |
|
tfa.inspect.condition=Condition: %s%% |
|
|
|
tfa.inspect.stat.accuracy=Accuracy: %s |
|
tfa.inspect.stat.accuracy.hip=Hipfire Accuracy: %s |
|
tfa.inspect.stat.rpm=Firerate: %sRPM |
|
tfa.inspect.stat.mobility=Mobility: %s%% |
|
tfa.inspect.stat.damage=Damage: %s |
|
tfa.inspect.stat.range=Range: %skm |
|
tfa.inspect.stat.stability=Stability: %s%% |
|
tfa.inspect.stat.bashdamage=Bash Damage: %s |
|
tfa.inspect.damagedrop=Damage drop over distance |
|
|
|
tfa.inspect.val.degrees=%.2f\u00B0 |
|
tfa.inspect.val.moa=%d MOA |
|
|
|
tfa.hud.ammo.clip1=MAG: %s |
|
tfa.hud.ammo.reserve1=RESERVE: %s |
|
tfa.hud.ammo.clip2=ALT-MAG: %s |
|
tfa.hud.ammo.reserve2=ALT-RESERVE: %s |
|
tfa.hud.ammo1=AMMO: %s |
|
tfa.hud.ammo2=ALT-AMMO: %s |
|
tfa.hud.jammed=Weapon is jammed! |
|
|
|
tfa.msg.weaponjammed=Your weapon has jammed. Reload it. |
|
|
|
tfa.settings.client=Clientside |
|
tfa.settings.server=Serverside |
|
|
|
tfa.svsettings.dryfire=Require reload keypress |
|
tfa.svsettings.dynaccuracy=Dynamic Accuracy |
|
tfa.svsettings.stripempty=Strip Empty Weapons |
|
tfa.svsettings.ironsight=Enable Ironsights |
|
tfa.svsettings.sprint=Enable Modern-Style Sprinting |
|
tfa.svsettings.attachments=Enable Attachments |
|
tfa.svsettings.randomizenpcatts=NPCs Have Random Attachments |
|
tfa.svsettings.cmenu=Enable Custom C-Menu |
|
tfa.svsettings.penetration=Enable Bullet Penetration |
|
tfa.svsettings.ricochet=Enable Bullet Ricochet |
|
tfa.svsettings.doorbust=Enable Bullet Door Destruction |
|
tfa.svsettings.doorbash=Enable Melee Door Busting |
|
tfa.svsettings.reloads=Enable Reloading |
|
tfa.svsettings.jamming=Enable Jamming |
|
tfa.svsettings.nearlyempty=Enable nearly-empty sounds |
|
tfa.svsettings.legacyreloads=Enable Legacy-Style Reloading |
|
tfa.svsettings.fixedcrosshair=Stick crosshair to center of screen |
|
tfa.svsettings.crosshairshowplayer=Crosshair color reveals players |
|
tfa.svsettings.crosshairshowplayerteam=Crosshair color reveals player's team |
|
tfa.svsettings.damagemult=Damage Multiplier |
|
tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons |
|
tfa.svsettings.doorrespawntime=Door Respawn Time |
|
tfa.svsettings.jamchance=Jam Chance Multiplier |
|
tfa.svsettings.jamfactormult=Jam Factor Multiplier |
|
tfa.svsettings.jamfactorinc=Jam Factor Increase Multiplier |
|
tfa.svsettings.forcemult=Impact Force Multiplier |
|
tfa.svsettings.penpowermul=Penetration Power Multiplier |
|
tfa.svsettings.spreadmult=Spread Multiplier |
|
tfa.svsettings.penetrationlimit=Penetration Count Limit |
|
tfa.svsettings.defaultclip=Default Clip Count (-1 = default) |
|
tfa.svsettings.rangemod=Bullet Range Damage Degredation |
|
tfa.svsettings.randomseed=Populate extra seed in RNG while shooting serverside |
|
tfa.svsettings.randomseed_tip=This will cause shots to be out of sync with server. Enable it if you really know what you are doing! |
|
|
|
tfa.sightsettings.3dscopes=Enable 3D Scopes |
|
tfa.sightsettings.3dscopeshadows=Enable 3D Scope Shadows |
|
tfa.sightsettings.3dsm=3D Scope Sensitivity Mode |
|
tfa.sightsettings.3dsm.nc=0 - No Compensation |
|
tfa.sightsettings.3dsm.sc=1 - Standard Compensation |
|
tfa.sightsettings.3dsm.3d=2 - 3D Compensation |
|
tfa.sightsettings.3dsm.rt=3 - RT FOV Compensation |
|
tfa.sightsettings.3dsq=3D Scope Quality |
|
tfa.sightsettings.3dsq.at=-1 - Autodetected |
|
tfa.sightsettings.3dsq.ul=0 - High (1x) |
|
tfa.sightsettings.3dsq.hq=1 - Medium (0.5x) |
|
tfa.sightsettings.3dsq.mq=2 - Low (0.25x) |
|
tfa.sightsettings.3dsq.lq=3 - Very Low (0.125x) |
|
tfa.sightsettings.3dsb=3D Scope Blur Mode |
|
tfa.sightsettings.3dsb.nb=0 - No Blur |
|
tfa.sightsettings.3dsb.sb=1 - Standard Blur |
|
tfa.sightsettings.3dsb.bb=2 - Bokeh Blur |
|
tfa.sightsettings.rtbgblurpasses=Scope Blur Quality |
|
tfa.sightsettings.rtbgblurintensity=Scope Blur Strength |
|
tfa.sightsettings.adstoggle=Toggle Ironsights |
|
tfa.sightsettings.adsresight=Preserve Sights On Reload, Sprint, etc. |
|
tfa.sightsettings.responsive=Responsive (mixed held down/toggle) |
|
tfa.sightsettings.responsive_timer=Held time thersold |
|
tfa.sightsettings.scopesensscale=Compensate Sensitivity for FOV |
|
tfa.sightsettings.scopesenspct=Scope Sensitivity (%) |
|
|
|
tfa.vmsettings.viewbobanim=Use Animated Viewbob |
|
tfa.vmsettings.viewbobmult=View Bob Intensity |
|
tfa.vmsettings.gunbobcustom=Custom Gun Bob |
|
tfa.vmsettings.gunswayinvert=Invert Gun Sway Direction |
|
tfa.vmsettings.gunbobmult=Gun Bob Intensity |
|
tfa.vmsettings.offset.x=Viemodel Offset - X |
|
tfa.vmsettings.offset.y=Viemodel Offset - Y |
|
tfa.vmsettings.offset.z=Viemodel Offset - Z |
|
tfa.vmsettings.offset.fov=Viemodel Offset - FOV |
|
tfa.vmsettings.fovmult=Viewmodel FOV Multiplier |
|
tfa.vmsettings.centered=Centered Viewmodel |
|
tfa.vmsettings.flip=Flip Viewmodel |
|
tfa.vmsettings.laserdottrail=Laser Dot Trails |
|
tfa.vmsettings.nearwall=Near Wall Viewmodel Offset |
|
|
|
tfa.perfsettings.gasblur=Use Gas Blur |
|
tfa.perfsettings.mzsmoke=Use Muzzle Flash Smoke |
|
tfa.perfsettings.mztrail=Use Muzzle Smoke Trails |
|
tfa.perfsettings.mztrail.limit=Limit Muzzle Smoke Trails |
|
tfa.perfsettings.ejsmoke=Use Ejection Smoke |
|
tfa.perfsettings.impactfx=Use Custom Impact FX |
|
tfa.perfsettings.ricochetfx=Use Ricochet FX |
|
tfa.perfsettings.oldshells=Use Legacy Shell-Ejection |
|
tfa.perfsettings.adsdof=Enable Iron Sights DoF |
|
tfa.perfsettings.adsdof.hd=Enable true DoF |
|
tfa.perfsettings.ejlife=Ejected Shell Life |
|
tfa.perfsettings.ricochetspark.amount=Ricochet Spark Amount |
|
tfa.perfsettings.ricochetspark.life=Ricochet Spark Life |
|
tfa.perfsettings.penetrationdecal=Use Penetration Decal |
|
|
|
tfa.hudsettings.enabled=Use Custom HUD |
|
tfa.hudsettings.fadein=Ammo HUD Fadein Time |
|
tfa.hudsettings.hangtime=HUD Hang Time (after a reload, etc.) |
|
tfa.hudsettings.crosshair.enabled=Use Custom Crosshair |
|
tfa.hudsettings.crosshair.dot=Use Crosshair Dot |
|
tfa.hudsettings.crosshair.triangular=Use Triangular Crosshair |
|
tfa.hudsettings.crosshair.pump=Pump feedback on crosshair |
|
tfa.hudsettings.crosshair.length.usepixels=Crosshair Length In Pixels |
|
tfa.hudsettings.crosshair.length=Crosshair Length |
|
tfa.hudsettings.crosshair.gapscale=Crosshair Gap Scale |
|
tfa.hudsettings.crosshair.width=Crosshair Width |
|
tfa.hudsettings.crosshair.color=Crosshair Color |
|
tfa.hudsettings.crosshair.teamcolor=Enable Crosshair Team Highlight |
|
tfa.hudsettings.crosshair.teamcolor.enemy=Team Highlight Color: Enemy |
|
tfa.hudsettings.crosshair.teamcolor.friendly=Team Hightlight Color: Friendly |
|
tfa.hudsettings.crosshair.outline.enabled=Enable Crosshair Outline |
|
tfa.hudsettings.crosshair.outline.width=Crosshair Outline Width |
|
tfa.hudsettings.crosshair.outline.color=Crosshair Outline Color |
|
tfa.hudsettings.hitmarker.enabled=Enable Hitmarker |
|
tfa.hudsettings.hitmarker.3d.all=3D Hitmarker For All Weapons |
|
tfa.hudsettings.hitmarker.3d.shotguns=3D Hitmarker For Shotguns |
|
tfa.hudsettings.hitmarker.solidtime=Hitmarker Solid Time |
|
tfa.hudsettings.hitmarker.fadetime=Hitmarker Fade Time |
|
tfa.hudsettings.hitmarker.scale=Hitmarker Scale |
|
tfa.hudsettings.hitmarker.color=Hitmarker Color |
|
tfa.hudsettings.scalemul=HUD Size Multiplier |
|
tfa.hudsettings.keybindhints.enabled=Enable Keybind Hints |
|
tfa.hudsettings.keybindhints.solidtime=Hint Solid Time |
|
tfa.hudsettings.keybindhints.fadeintime=Hint Fade In Time |
|
tfa.hudsettings.keybindhints.fadeouttime=Hint Fade Out TIme |
|
|
|
tfa.devsettings.adminonly=WARNING! These options are only useful for developers and may slow down the game when enabled! |
|
tfa.devsettings.debug.crosshair=Draw Debug Crosshair (Dot) |
|
tfa.devsettings.debug.animations=Draw Status and Animation Name |
|
tfa.devsettings.debug.rtshadow=Debug RT Overlay |
|
tfa.devsettings.debug.cache=Disable Stat Caching |
|
tfa.devsettings.documentation.label=This is the reference documentation for the addon developers (weapon templates and hooks) |
|
tfa.devsettings.documentation.btn.gist=Documentation @ GitHub Gist |
|
|
|
tfa.colorsettings.laser=Laser Color |
|
tfa.colorsettings.reticule=Reticule Color |
|
|
|
tfa.ballisticsettings.enabled=Enable Ballistics |
|
tfa.ballisticsettings.customgravity=Custom bullet gravity |
|
tfa.ballisticsettings.customgravityvalue=Custom gravity velocity |
|
tfa.ballisticsettings.mindist=Activation Distance (-1 = always) |
|
tfa.ballisticsettings.bullet.life=Bullet Life |
|
tfa.ballisticsettings.bullet.damping.air=Bullet Air Resistance |
|
tfa.ballisticsettings.bullet.damping.water=Bullet Water Resistance |
|
tfa.ballisticsettings.bullet.velocity=Bullet Velocity |
|
tfa.ballisticsettings.substeps=Sub-Steps |
|
tfa.ballisticsettings.fx.bullet=Bullet Models |
|
tfa.ballisticsettings.fx.hq=HQ Position Calcuations |
|
tfa.ballisticsettings.fx.mp=Multiplayer Ballistics |
|
tfa.ballisticsettings.fx.mptracer=Multiplayer Tracers |
|
tfa.ballisticsettings.tracer=Tracer Style |
|
tfa.ballisticsettings.tracer.di=0 - Disabled |
|
tfa.ballisticsettings.tracer.sm=1 - Smokey |
|
tfa.ballisticsettings.tracer.re=2 - Bright Red |
|
|
|
tfa.about.version=Version %s |
|
tfa.about.author=Made by %s |
|
tfa.about.maintain=Maintained by %s and %s |
|
tfa.about.contributors=Additional contributions: %s |
|
tfa.about.changelog.label=Changelog/version history: |
|
tfa.about.changelog.btn.gist=CHANGELOG.md @ GitHub Gist |
|
tfa.about.changelog.btn.steam=Steam Change Notes |
|
tfa.about.support.btn.discord=Get support @ Discord |
|
|
|
tfa.inspectsettings.inspectdof.enabled=Use Inspection Bokeh DOF |
|
tfa.inspectsettings.inspectdof.radius=Bokeh DOF Radius |
|
tfa.inspectsettings.hide=Hide Inspection Screen |
|
tfa.inspectsettings.hidehud=Hide HUD When Screen Is Active |
|
tfa.inspectsettings.hideinscreenshots=Hide Inspection Screen On Screenshots |
|
tfa.inspectsettings.newbars=Use Flat Stat Bars |
|
tfa.inspectsettings.spreadinmoa=Show Spread In MOA |
|
|
|
tfa.attsettings.persist=Save/Restore Attachments Selection |
|
tfa.attsettings.resetsaved.current.btn=Reset attachments selection for current weapon |
|
tfa.attsettings.resetsaved.current.title=Reset attachments selection for %s |
|
tfa.attsettings.resetsaved.current.text=Are you sure you want to reset attachments selection for this weapon?\nThey will be saved again once you (un)equip an attachment. |
|
tfa.attsettings.resetsaved.all.btn=Reset attachments selection for ALL WEAPONS |
|
tfa.attsettings.resetsaved.all.title=Reset attachments selection for all weapons |
|
tfa.attsettings.resetsaved.all.text=Are you sure you want to reset attachments selection for ALL WEAPONS?\nThis action cannot be undone. |
|
|
|
tfa.smsettings.viewmodel=Viewmodel |
|
tfa.smsettings.sights=Scopes / Sights |
|
tfa.smsettings.perf=Performance |
|
tfa.smsettings.hud=HUD / Crosshair |
|
tfa.smsettings.dev=Developer |
|
tfa.smsettings.color=Color Customisation |
|
tfa.smsettings.ballistics=Ballistics |
|
tfa.smsettings.server=Admin / Server |
|
tfa.smsettings.keybinds=Keybinds |
|
tfa.smsettings.about=About |
|
tfa.smsettings.inspect=Inspection GUI |
|
|
|
tfa.menubar.npcs.weapon=TFA Weapon Override |
|
|
|
tfa.hudpreset.cross=Cross |
|
tfa.hudpreset.crysis2=Crysis 2 |
|
tfa.hudpreset.dot=Dot (Minimalist) |
|
tfa.hudpreset.hl2=Half-Life 2 |
|
tfa.hudpreset.hl2plus=Half-Life 2 Enhanced |
|
tfa.hudpreset.rockstar=Rockstar (GTA V / Max Payne 3) |
|
|
|
tfa.keybinds.help.bind=In this menu you can assign a key to a certain base action. |
|
tfa.keybinds.help.bound=When a key is bound for an action, default key combination for it is disabled. |
|
tfa.keybinds.help.unbind=Right click on a key to unbind/reset to default value. |
|
|
|
tfa.keybind.bash=Bash / Secondary Attack |
|
tfa.keybind.customize=Customization / Stats Menu |
|
tfa.keybind.inspect=Inspect Weapon |
|
tfa.keybind.firemode=Toggle Firemode |
|
tfa.keybind.silencer=Toggle Silencer |
|
|
|
tfa.firemode.safe=Safety |
|
tfa.firemode.auto=Full-Auto |
|
tfa.firemode.single=Single-Action |
|
tfa.firemode.revolver=Double-Action |
|
tfa.firemode.bolt=Bolt-Action |
|
tfa.firemode.pump=Pump-Action |
|
tfa.firemode.semi=Semi-Auto |
|
tfa.firemode.burst=%s Round Burst |
|
|
|
tfa.ammo.pistol=Generic Pistol |
|
tfa.ammo.smg1=Generic SMG |
|
tfa.ammo.ar2=Generic Rifle |
|
tfa.ammo.buckshot=Generic Shotgun |
|
tfa.ammo.357=Generic Revolver |
|
tfa.ammo.sniperpenetratedround=Generic Sniper |
|
|
|
tfa.weptype.generic=Weapon |
|
tfa.weptype.pistol=Pistol |
|
tfa.weptype.machpistol=Machine Pistol |
|
tfa.weptype.revolver=Revolver |
|
tfa.weptype.smg=Sub-Machine Gun |
|
tfa.weptype.rifle=Rifle |
|
tfa.weptype.carbine=Carbine |
|
tfa.weptype.lmg=Light Machine Gun |
|
tfa.weptype.shotgun=Shotgun |
|
tfa.weptype.dmr=Designated Marksman Rifle |
|
tfa.weptype.sniper=Sniper Rifle |
|
tfa.weptype.grenade=Grenade |
|
tfa.weptype.launcher=Launcher |
|
tfa.weptype.pistol.dual=Dual Pistols |
|
tfa.weptype.revolver.dual=Dual Revolvers |
|
tfa.weptype.smg.dual=Dual Sub-Machine Guns |
|
tfa.weptype.generic.dual=Dual Guns |
|
|
|
tfa.keys.lmb=LMB |
|
tfa.keys.lmb_full=Left Mouse Button |
|
tfa.keys.rmb=RMB |
|
tfa.keys.rmb_full=Right Mouse Button |
|
tfa.keys.mmb=MMB |
|
tfa.keys.mmb_full=Middle Mouse Button |
|
|
|
tfa.hint.keys.ironsights=Aim Down Sights |
|
tfa.hint.keys.customize=Stats and Customization |
|
tfa.hint.keys.inspect=Inspect Weapon |
|
tfa.hint.keys.firemode=Change Fire Mode |
|
tfa.hint.keys.safety=Toggle Safety |
|
tfa.hint.keys.silencer=Toggle Silencer |
|
tfa.hint.keys.meleebash=Melee Attack |
|
tfa.hint.keys.altattack=Secondary Attack |
|
tfa.hint.keys.flashlight=Toggle Flashlight |
|
tfa.hint.keys.showkeys=Show this list |
|
|
|
tfbow_arrow_ammo=Arrows |
|
tfbow_bolt_ammo=Bolts |
|
SniperPenetratedRound_ammo=Sniper Ammo |
|
AirboatGun_ammo=Winchester Ammo |